Need To Know
What is it? The third in Bioware's series of fantasy RPGs.
Copy protection: Origin
Price: £50/$60
Release date: 18 November
Publisher: EA
Developer: Bioware
Multiplayer: 4-player co-op
Website: Official site
Copy protection: Origin
Price: £50/$60
Release date: 18 November
Publisher: EA
Developer: Bioware
Multiplayer: 4-player co-op
Website: Official site
Here’s a quick Dragon Age quiz. Who are the Seekers of Truth? What’s their relation to the Chantry? If Divine Justinia V is killed in a massive explosion that creates a breach in the fabric of reality, do her closest advisors have the political authority to reform the Inquisition? What is the Inquisition? What was the Inquisition? If a person walks out alive from the now swirling green demon hole, are they the Herald of Andraste? What do the Tevinter Imperium have to do with anything?
If you don’t know these things, Dragon Age: Inquisition’s opening lore-maelstrom threatens to drown you. Over two previous games, an expansion, and numerous tie-in comics and novels, BioWare has created a rich and broad history, much of which shapes the events of this enormous third RPG. It’s initially overwhelming, as names of people, places and events are tossed casually into the narrative.
My advice? Stick with it. Inquisition is taking you on a long and satisfying journey, with plenty of time to work out what’s what and who’s who. Now, after the 50-plus hours it took me to finish the main campaign, I feel more versed in the intricacies of the world than ever. More than that, I feel like I’ve had a bigger impact on it than in either previous game. I’ve navigated the polite intrigue of Orlesian politics, recruited powerful and dangerous allies, and elevated the Inquisition from a band of fringe heretics into one of the most feared and admired orders in all of Thedas. Also, I’ve fought a dragon or two.
The game opens in the village of Haven. It’s ten years after the events of Dragon Age: Origins, a few weeks after the epilogue of Dragon Age 2, and the exact moment that the Temple of Sacred Ashes is destroyed in a sky-tearing blast of unknown origin. Inside, the head of the Chantry—the world’s main religious organisation—was attempting to negotiate peace between the warring Templars and mages. Where the temple once stood, there is now only a dangerous and growing vortex that threatens to engulf the world. You are the only survivor.
Who you are, and why you were at the peace talks, depends on the character you create. There are four races to pick from: human, dwarf, elf or hulking grey Qunari. This choice will provide plenty of special dialogue options based on your character’s culture and history, but it doesn’t affect the setup. You emerge from the breach with no memory of what happened, and with the power to close rifts—mini-tears in reality from which demons can cross into the world.
Whatever your choice, you’re a curiously humanised Inquisitor. I played as a Dalish Elf—a people known for their insular nature and distrust of outsiders. Yet I didn’t—and couldn’t—act like any of the Dalish I’d met in the previous games. Similarly, Qunari Inquisitors are described as having rejected the Qun—the strict philosophy that made DA:O’s Sten such a fun guy to have at parties. The world does its best to respond to your race, and the differences add a welcome flavour. In terms of the range of your dialogue and actions, however, it can feel like a mostly aesthetic choice.
Seeking closure
The breach is the story bridge that links the high-level political posturing of the world’s factions to your own need to venture out and kill things. Closing it requires power, and that, initially, means securing the support of either the rebel mages or the now autonomous Templars. To approach either, you’ll first need to increase the Inquisition’s support—by completing quests. Successfully check something off your to-do list, and you’re awarded Power and Influence. Power lets you unlock new areas and progress the story, while Influence unlocks perks, from new conversation options to enhanced lockpicking for your party’s rogues.
You’ll have plenty of opportunities to earn both, because the world is huge and packed full of things to do. The first main area you unlock is the Hinterlands. It’s an enormous expanse, filled with hills and cliffs, and crammed with nooks and crannies hiding secrets, sidequests and lush, verdant scenery. About 30 hours into the game, I returned to check off another in my long list of tasks. I’d been poking and prodding the area throughout, gradually uncovering the borders of the map. This time, I encountered a dragon: first flying overhead, then landing in a bowl of charred trees and scorched rocks. It was only the second I’d seen, and its presence wasn’t tied to a quest. It was just out there, waiting to be found.
Not all areas are this big. The Orlesian city of Val Royeaux is a mere marketplace square, used for only a handful of quests throughout the campaign. Then there’s The Fallow Mire, which acts as an almost standalone undead vignette across a mostly linear area. Predominantly, though, you’ll be charting massive, open spaces, each offering a distinct environment and ecosystem. Some, like the forests of the Emerald Graves, are absolutely beautiful—filled with wild and vibrant plant life in a multitude of primary colours.
In terms of the size and scope of the environments, Dragon Age: Inquisition is the total opposite of Dragon Age 2. For the most part, that’s welcome, but I do miss the presence of a proper, bustling city. Inquisition is a game about taming hostile lands, which means there’s nowhere as dense with people as DA2’s Kirkwall, or even DA:O’s main city of Denerim. Instead, the most populated area of the game is the Inquisition’s headquarters. You’ll return here between missions to talk to companions, assign tasks to advisors, and optionally behead the odd criminal or two.
The advisors are a nice addition. Like your companions, they offer personal quests and will chat between missions. Unlike your companions, you can’t take them out into the field. Instead they can be summoned to the War Council, to be given tasks through a map view of Ferelden and Orlais. Each assignment can be tackled through diplomacy, intrigue or military force, with different results and completion times depending on the advisor used. Once assigned, a timer ticks down, after which you can collect your reward.
The time for completion can vary from ten minutes to the best part of a day, but it ticks down even when you’re not in the game. This is a great touch. For one thing, it means you’ll have a reward waiting whenever you resume the game. More importantly, it gives a sense of the Inquisition as a growing political force. It was these indirect tasks, as much as my own actions through the story and questing, that sold the sense of the order’s ascendance to legitimacy and fame.
Performance & Settings
Reviewed on: Core i5-3570K, 8GB RAM, GeForce GTX 670
Variable framerate: Yes
Anti-aliasing: Post-Processing and MSAA
Misc. graphics options: Lots, including individual quality settings for textures, shadows, terrain, water and vegetation.
Remappable controls: Yes
Gamepad support: Yes
Alas, my two-year old rig couldn't handle Dragon Age: Inquisition on its Ultra preset, and frequently dipped below 30 fps. With some tinkering, I was able to average around 40-50 fps, while still keeping the majority of its settings at High. There's plenty to tweak if you're experiencing slow-down, and the environments still look beautiful even with some settings turned down.
Inquisition does suffer lengthy loading times as you move between zones. Loading is infrequent—there's none as you travel the open world—but if you're jumping around for quest completion, be prepared for some delays.
Variable framerate: Yes
Anti-aliasing: Post-Processing and MSAA
Misc. graphics options: Lots, including individual quality settings for textures, shadows, terrain, water and vegetation.
Remappable controls: Yes
Gamepad support: Yes
Alas, my two-year old rig couldn't handle Dragon Age: Inquisition on its Ultra preset, and frequently dipped below 30 fps. With some tinkering, I was able to average around 40-50 fps, while still keeping the majority of its settings at High. There's plenty to tweak if you're experiencing slow-down, and the environments still look beautiful even with some settings turned down.
Inquisition does suffer lengthy loading times as you move between zones. Loading is infrequent—there's none as you travel the open world—but if you're jumping around for quest completion, be prepared for some delays.
Ram raider
Out in the world, there’s plenty of busywork to bulk out each zone. Inquisition’s sidequests are a variable bunch, and the worst resemble MMO fetch quests. Context is important here. For instance, early in the Hinterlands, you’re asked to gather the meat from ten rams in order to feed a camp of refugees. This makes sense—it’s early in the story, and the Inquisition is still weak. Such charitable acts will naturally raise the order’s standing. Fine. Elsewhere in that zone, you can pick up a quest to kill three large bears. It’s triggered when you find a note—addressed to someone else—that can be glibly summarised as “first you get the bear claws, then you get the power, then you get the women.” There is no reason at all for the Inquisitor to do this, other than it provides a flimsy excuse to visit that part of the map.
Fortunately, there’s plenty of substance too. The campaign’s story is gated by both the suggested experience level, and the Power cost of unlocking each mission. I was easily able to earn enough of both while focusing only on the most interesting objectives. As long as you’re exploring the world, righting wrongs and fighting hostiles, there’s no need to churn through the padding. Even so, the open-world activities are different in nature to past BioWare games. Many have a clear and rigid goal, with little room for on-the-fly moral choices. However you wield the Inquisition, its intentions are good. When tasked with clearing an area of evil, there’s little room to question whether things are really what they seem. They are. Now go and kill the evil.
To counterbalance this, the main story missions are filled with tough, world-shifting decisions. They are, almost without exception, wonderful scenarios. Each mission is distinct, memorable, and significantly moves the story along. Initially, the forming of the Inquisition seemed hurried, and underwhelming because of it. After about 20 hours, that was revealed to be a deliberate move—through a sequence that entirely changed my perception of what the order was, and my character’s relationship to it. Before that point, her involvement seemed born out of necessity. Afterwards, it was strengthened by conviction.
The story also provides Inquisition’s few instances of lengthy, linear combat encounters. The combat system has been significantly changed for this incarnation. You still have Dragon Age’s classic trio of Warrior, Rogue and Mage—each with multiple skill trees to further define the role. Now, though, the emphasis is on direct attacks, using the left mouse button to swipe away at enemies between activation of the skills assigned to your hotbar.
For the most part, it works, but there are persistent minor annoyances. I played as a rogue, and found the combat animations too slow for my liking. You can avoid a lot of damage by dodging the heaviest, most telegraphed enemy strikes, but your movement is limited while attacking. Without a way to instantly cancel out of an attack, I found myself having to wait for the animation to finish—often being hit as a result. Targeting enemies can be troublesome, too. There are few things more frustrating than activating your Inquisitor’s leaping strike, only for her to vault off in the wrong direction because the game hasn’t registered that you’re attacking the enemy in front of you. The best I can say is that I learned to compensate for these issues, and by the end could manoeuvre through fights with something approaching grace.
Control over the party’s tactics has been simplified. In previous games, orders resembled absurd algebra puzzles. If Morrigan drops below 25% health, should she turn into a swarm of insects? Sure, but only if she stops being insects at lesser than or equal to 50% mana. In Inquisition, you have some agency over when healing items are consumed, but skills can only be enabled, disabled or marked as preferential—giving them priority over other skills.
I miss the fine-tuning the old system enabled. Controlling Inquisition’s party requires either accepting the inefficiencies of the AI, or spending a lot of time micro-managing. Choose the latter, and you’ll find the tactics battle screen—used to assign orders to the party members you’re not currently controlling—has its own issues, all of which are with the camera. It gives you a top-down view of the battlefield, but is awkward to move and doesn’t zoom out quite far enough. There are times when it shines, such as during battles with dragons where there’s a large space and a single target. Against multiple enemies, things can get confusing.
Supply and demand
The biggest combat change is in how healing works. Mages can no longer cast restorative spells, and characters don’t regenerate health between fights. Instead, your entire party has a shared pool of potions—eight initially, with the possibility of upgrading. These can only be restocked at the camps you set up out in the world, or from supply caches found scattered along the path of a main mission. It’s a decent system, and completely changes how battles are arranged. For one thing, difficulty is no longer tied to the number of enemies, but rather their composition. Even when fighting three or four bandits, the presence of a shield-carrying Templar can provide a significant challenge. Gone too are the long crawls through enemy-infested caves. Most battles are against small and often avoidable groups out in the open world, with spelunking a limited and often short distraction.
That this review has highlighted plenty of issues is because Inquisition is imperfect in lots of small, yet noticeable ways. Make no mistake, though: I love so much of what this game is. The story is something I’m eager to discuss with people as they play through the game—to discover what they did, and learn of the breadth of divergence possible in each person’s campaign. More than that, Inquisition is filled with moments that make it such a fulfilling and worthy sequel for the series. The heartwarming interactions with those companions I befriended. The brief touches of humour and levity. The way that, through the Dragon Age: Keep website, my decisions across the previous games have been woven into the fabric of this one. My first fight with a dragon—the way its animations perfectly conveyed arrogance, annoyance, and eventually exhaustion—will be one of my most enduring gaming memories of this year.
There’s even co-op multiplayer, in the style of Mass Effect 3’s horde mode. As I write this, the servers are empty, and so I’ve been unable to test it. Whatever its quality, it doesn’t affect a singleplayer campaign that, all things considered, is a resounding success. How much you enjoy Inquisition will likely depend on what it is you enjoy about RPGs. If you want complex systems and hardcore challenge, it could potentially disappoint. I don’t. I want a rich world, interesting characters, and a dramatic and memorable plot. Judged on those criteria, Dragon Age: Inquisition sits happily alongside BioWare’s best.
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I’m going to need a bigger dagger.
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Why ride a horse when you can ride a weird, purple reindeer thing?
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Only the Inquisitor can close Fade Rifts. So, you know, do that.
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There’s a dying hyena somewhere under all this.
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You can turn on friendly fire, if you want mages to kill everyone constantly.
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The accepted posture for “oh dear, a rogue has phased through me.”
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Use the tactics screen to learn the strengths of your foes.
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Welcome to the second guest article fromEdgeon PC Gamer, where we'll occasionally feature PC gaming-related articles from the long-running magazine's recent history. This was originally published in Edge 314 in December 2017, and is republished here with the Edge team's permission.
Running a country is, we’re sure, a messy, awkward business and so, much of the time, is Dragon Age: Inquisition. Consider Skyhold, the game’s gradually restored mountaintop fortress that is the most obvious manifestation of your power as Inquisitor, but which often inspires a sense of helplessness, with companions, crafting stations, merchants, furnaces, wardrobes and gardens scattered throughout its courtyards and battlements. A hundred hours into the game, it is still possible to get lost while walking around your own seat of government – confusing the door to your quarters with the one to the war room, for example, or the stair to the great hall balcony with the one to your aviary. The perks of lording it over Skyhold aren’t a huge departure from commanding the Normandy in the Mass Effect series, but Inquisition drags out the distances and piles on the pomp. If you want to acquire new armour before setting out on a mission, you’ll need to dismiss your advisors and slog back down the hall to the undercroft, then call another meeting at your war table. There is, perhaps, an object lesson here about the narcissism of tyranny, about being engulfed by the trappings of megalomania.
Next to the imposing scale and liveliness of this space, with its laden banquet tables and multitude of cobwebbed, candelit nooks and crannies, the Inquisitor her or himself is quite the non-entity. This is often true of BioWare’s ‘blank tablet’ protagonists, each stretched thin by the demands of morality gauges and multiple-choice dialogue systems, and in this case, there’s a little more method to the blandness. Your character is appointed Inquisitor, an ancient role invoked during times of crisis, following a cataclysm which at once helpfully kills off the realm’s previous spiritual head, wipes your memory and endows you with a unique mark that can be used to seal portals to the Fade, Dragon Age’s parallel magical dimension. As far as Chosen One CVs go they don’t come much more by the numbers, but Inquisition turns this anodyne framework into a strength by, in essence, making you the mirror for an entire society.
Rulers exist to an extent in the eye of the beholder, and in Dragon Age’s complex multiracial universe, the Inquisitor is an inspiration to some and a blight to others – a tyrant, a bulwark, a money-making opportunity, a heretic, a sex object and countless things besides. The thrill of exploring this world, with its oddly Francophone courts, oppressed mage circles, paranoid knightly orders and brutalised elven enclaves, is drawing out its many different interpretations of who you are. Or at least, should be. The Mass Effect series conjures up a similar play of your preconceptions, but Inquisition’s universe has a rather more involved history, its conversations arising from a thick mulch of ballads, scripture, family trees, race mythologies and clashing accounts of certain famous events, including those of previous games. All this endows even minor cosmetic choices, such as deciding which nation’s drapes to hang in the throne room, with unexpected dramatic force, and stops you from losing interest as you tour environments that occasionally threaten to devolve into mountains of busywork.
Similar things can be said of Inquisition’s main questline, which sees you racing to stop a demon warlord re-entering the Fade and so bringing about the end of the world. As with much of BioWare’s output, this banal tale’s redeeming virtue is that it creates a charged atmosphere in which smaller and more evocative incidents can play out – companion character arcs, the resolution of long-held grievances between factions such as mages and templars, the discovery of lost loved ones and the revelation of forgotten disasters.
It also benefits from the maturation of BioWare’s dialogue writing, which is less reliant here on intrusive clarificatory measures like emoticons or colour-coding. Inquisition represents a developer that has grown confident enough in the delicacy of its phrasing (though possibly not its often hilarious character animations) to do without such crutches – or, at least, to ambiguate them. Companions do register their opinions as ‘approval’ or ‘disapproval’ captions, but there are no loyalty bars to fall back on, so you must work out where precisely you stand from the wording alone. The old dialogue wheel returns, with kindly, neutral or careless and aggressive responses arranged from top to bottom, but for every conversation that pans out along one of those familiar axes, there’s a chat that escapes easy categorisation.
Your companions themselves are among BioWare’s most intelligent, and difficult, creations – perhaps the greatest compliment you can pay the writing team is that some of them get away with being actively unlikeable. The warrior cleric Cassandra is one of the easiest to read, all flinty righteousness and obstinacy in the face of death and small talk alike, a persona that supports a combat style built around tanking and rallying allies, and which predictably has its softer side. Derbyshire-accented Sera comes across as the usual oddball, mildly sociopathic, raunchy elven rogue, but there is a peculiar agitation at the core of the character, a barely restrained hatred of all hint of status or political manoeuvring. She’s often among the most carefree companions, but as a member of the ruling caste, you’re never quite sure of her feelings. Likewise Solas, an alternately pleasant and forbidding scholar who responds well to an inquiring mind, and who slowly completes a mural of your feats at Skyhold as the adventure unfolds. Perhaps the strangest of all is Cole, a troubled, gifted soul who is acutely conscious of traumas others keep hidden yet often at a loss to make sense of what they do or say. Each personality also sheds light on the others: changing up party in the field is, strictly speaking, unnecessary, as characters gain XP when not in use, but worth doing for the sake of the jokes, philosophical discussions and slanging matches you’ll overhear when odd bedfellows are thrown together.
If these characters mesmerise in conversation, they don’t always chime in other respects. Inquisition offers a broad range of class skill trees, but characters slop together a little dissatisfyingly. You will have at least two rogues, three mages and three melee damage-dealers or tanks to choose from, and it can be a headache to distinguish their contributions, at least until you unlock each companion’s unique skill tree. The combat itself continues the theme, with a camera that doesn’t pull out far enough for easy party management, and a cursor that hitches annoyingly on the scenery. The pathfinding is also patchy, especially when moving around larger opponents, though this is made up for by the ability to freeze time in order to lay down waypoints, and select which abilities your allies should favour or avoid in advance. While light on transformative mechanics, Inquisition’s lavish spellbook includes some feisty terrain control options. Delve into the Reaver skilltree and you can generate a ring of pain around your character, inflaming the ire of your enemies while boosting the damage you do to them. Opt for storm magic and you can summon a thundercloud which paralyses any foe that leaves its area of effect.
BioWare has a reputation for engaging with discussions about representation, race, gender and sexual orientation in its games, and Inquisition is an especially searching example. There is the opportunity to ask a character about his gender identity, a conversation that is all the more powerful for the game’s allowing you to say things that are truly crass. There is a quest that explores the horrible subject of homosexual ‘conversion therapy’, disguised as a more plodding RPG conceit about reuniting estranged family members. These moments of insight are, alas, matched with moments of great clumsiness: the treatment of elves as a catch-all motif for the oppressed and stateless, for instance, and the resurgence of Semitic stereotypes in the characterisation of dwarves as artisans and merchants.
The question, right now, is when or indeed, whether that journey will continue. The commercial failure of Mass Effect: Andromeda, a game that is broadly Inquisition in space with half the charm, appears to have wrought a change of priorities at BioWare and EA. A fourth Dragon Age is underway, but the departure of veteran writer David Gaider and Inquisition’s creative director Mike Laidlaw suggests that EA is taking the series and Mass Effect back to formula. Much of the blame for these reversals can be pinned on Andromeda’s muddled writing, tepid world and astonishing quantity of bugs, but the larger problem may simply be that projects as titanic and dense as this are too fiddly to engineer for too modest a return. The elephant in the room is BioWare’s new IP Anthem, an online service shooter that plainly covets the mantle of Bungie’s Destiny. Inquisition launched with an online PvE mode, albeit a forgettable one, and you could argue that a world as storied as this would shine with a social space, where fans of the lore could untangle backstory threads together. This hardly seems essential, however, when you consider how much the game achieves with age-old concepts, and how much remains to be done in terms of both the writing and the combat. If this does prove to be among the last of BioWare’s traditional singleplayer epics, it represents a castle left unfinished.
This guided for Dragon Age: Inquisition is a sheer mine for knowledge on this RPG game, developed by BioWare. This guide has been divided into three extensive parts. The first part of the guide constitutes a strategy guide. Its basic assumption is to acquaint you with all the key elements of the game, thanks to which it is going to be easier, for you, to start your adventure with Dragon Age: Inquisition. The guide encompasses useful information on the creation and development of your character, obtaining new allies and commanding the party,conducting combat conducting conversations, closing the rifts and managing the Inquisition. Apart from that, the guide offers answers to the most frequently asked questions, which will help you solve most common problems.
The second part of this guide constitutes a thorough walkthrough for all the quests available in the game. This, above all, means the quests that you perform within the framework of the game's storyline, although it also includes the walkthroughs for the quests connected with party members and minor tasks. The walkthrough takes into account all the possible choicesand points out the consequences of those choices . Apart from that, the walkthrough has been enriched with maps of the locations in which you complete the quests.
The final, third, part of this guide is a vast world atlas. The majority of the atlas has been devoted to high-resolution maps that have been marked appropriately.Successive maps have been marked for the most valuable loot, whereabouts of collectibles or vantage points. The rest of the world atlas comprises, among others, of the chapters on crafting (upgrades, schemes, alchemical ingredients, recipes and so forth), merchants, opponents that you encounter, trainers or the best of the items available in the game. Dragon Age: Inquisition is the third installment of the popular RPG series, which is a continuation of the events of Dragon Age: Origins and Dragon Age II. In the game, you control an entirely different character, although you are going to meet the characters known from the previous installments, during your journey.
The three main parts of this official guide to Dragon Age: Inquisition include:
- A strategy guide - Presentation of all the key elements of the game - character creation and development, formation of your party and managing it, fighting, conducting conversations, closing of rifts. Comprehensive information on how to command the forces of the Inquisition. Answers to all the most frequently asked questions.
- A thorough walkthrough to the game - Detailed descriptions for all the main and side quests available in the game (also the ones connected with the individual companions), including important choices and their consequences. Maps that you visit, while completing those quests.
- A world atlas - A complete set of the maps to the locations that you explore within the game, with the most important areas, within those locations, marked (valuable loot, collectibles, vantage points, important characters and others). A thorough description of the crafting system, including the lists of the available ingredients, schemes and recipes. Information on merchants, opponents, trainers and the best items.
Jacek 'Stranger' Halas & Patrick 'YxU' Homa
About Dragon Age: Inquisition Game Guide & Walkthrough
Author : Jacek 'Stranger' Halas & Patrick 'YxU' Homa for gamepressure.com
Guide contains : 561 pages, 1010 images, 128 maps and annotated illustrations.
Strategy Guide
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Walkthrough
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Dragon Age: Inquisition Video Game
- genre: RPG
- developer: BioWare Corporation
- publisher: Electronic Arts Inc.
- platform: PC, XBOX360, PS3, XONE, PS4
- rated: PEGI: Age 18+ / ESRB: Mature
Dragon Age: Inquisition is the third installment in the series of role-playing games developed by BioWare. Under pressure of the fans, many of whom were dissatisfied with numerous aspects of Dragon Age II, the developer decided to liken the game to the first part of the trilogy. At the same time, it retains some solutions that have worked in the “second one”, and introduces a handful of novelties.
Dragon Age: Inquisition takes the player yet again to the world of Thedas which after the events of the previous two games has plunged into chaos. The action begins 10 years after the finale of Dragon Age: Origins. Kingdom of Ferelden did not manage to regain full strength after the invasion of Darkspawn (Blight), which was the main theme of Origins, and Orlais is embroiled in a civil war. Meanwhile, mages and Templars are battling all over the continent. Amid this fuss a tear in the border between the realm of mortals and the Fade is created, leading to the invasion of demons. This new threat is to be faced by the politically independent Inquisition.
The players assume the role of the leader of this organization, and their mission is to discover the identity of the person responsible for bringing demons into the world of the living, and to gather enough power to stop the invasion. Character creator not only offers choosing the class (warrior, rogue, mage), gender, the appearance, and the name of the protagonist but also the race (human, elf, dwarf, and qunari). The protagonist is fully voiced.
The main character is accompanied by companions, some of which appeared in the previous installments of the series (e.g. Varric). Not only do they provide invaluable help during combat, but they are also an important part of the story. By talking with them, the player learns their history, motives and goals. What's more, PC’s actions affect how the companions perceive him/her. Romances, which are characteristic of Dragon Age series, are also a very important part of the relationship with the companions. It is also noteworthy that the developers of Inquisition set themselves the goal of showing the interpersonal relationships in a more natural and mature way, which is reflected mainly in modernized sex scenes.
The player often faces moral decisions in which the traditional distinction between good and evil does not work. Some of them are important to the plot and their consequences are not always immediately visible. The possibility of importing saved games allows the Dragon Age veterans to transfer a part of the decisions they made in the previous installment of the series. The people who, in turn, do not have any experience with Dragon Age, and would also like to outline their own history of the world and its inhabitants, can take advantage of the Dragon Age Keep website which was prepared on the occasion of Dragon Age: Inquisition launch and enables the players to generate a customized game save to import.
Apart from the main plot, the player performs side missions and addresses smaller conflicts occurring in Thedas. As the Inquisitor, he or she makes decisions on behalf of the entire organization and thus shaping its reputation and policies towards other groups. Ra one chammak challo full movie. Progress in the game not only leads to character development, but also the growing importance of the eponymous Inquisition. Moreover, higher standing gives tangible benefits; for example, an army which can be sent to conquer an impregnable fortress hiding important information. Establishing bridgeheads is a crucial thing, usually in the form of fortresses, in areas of particular importance in order to gain influence and control over the region. What is more, nothing stops the player from expanding his or her keeps and direct their activities (e.g. researches conducted) by managing available human resources.
Dragon Age: Inquisition takes the player yet again to the world of Thedas which after the events of the previous two games has plunged into chaos. The action begins 10 years after the finale of Dragon Age: Origins. Kingdom of Ferelden did not manage to regain full strength after the invasion of Darkspawn (Blight), which was the main theme of Origins, and Orlais is embroiled in a civil war. Meanwhile, mages and Templars are battling all over the continent. Amid this fuss a tear in the border between the realm of mortals and the Fade is created, leading to the invasion of demons. This new threat is to be faced by the politically independent Inquisition.
The players assume the role of the leader of this organization, and their mission is to discover the identity of the person responsible for bringing demons into the world of the living, and to gather enough power to stop the invasion. Character creator not only offers choosing the class (warrior, rogue, mage), gender, the appearance, and the name of the protagonist but also the race (human, elf, dwarf, and qunari). The protagonist is fully voiced.
The main character is accompanied by companions, some of which appeared in the previous installments of the series (e.g. Varric). Not only do they provide invaluable help during combat, but they are also an important part of the story. By talking with them, the player learns their history, motives and goals. What's more, PC’s actions affect how the companions perceive him/her. Romances, which are characteristic of Dragon Age series, are also a very important part of the relationship with the companions. It is also noteworthy that the developers of Inquisition set themselves the goal of showing the interpersonal relationships in a more natural and mature way, which is reflected mainly in modernized sex scenes.
The player often faces moral decisions in which the traditional distinction between good and evil does not work. Some of them are important to the plot and their consequences are not always immediately visible. The possibility of importing saved games allows the Dragon Age veterans to transfer a part of the decisions they made in the previous installment of the series. The people who, in turn, do not have any experience with Dragon Age, and would also like to outline their own history of the world and its inhabitants, can take advantage of the Dragon Age Keep website which was prepared on the occasion of Dragon Age: Inquisition launch and enables the players to generate a customized game save to import.
Apart from the main plot, the player performs side missions and addresses smaller conflicts occurring in Thedas. As the Inquisitor, he or she makes decisions on behalf of the entire organization and thus shaping its reputation and policies towards other groups. Ra one chammak challo full movie. Progress in the game not only leads to character development, but also the growing importance of the eponymous Inquisition. Moreover, higher standing gives tangible benefits; for example, an army which can be sent to conquer an impregnable fortress hiding important information. Establishing bridgeheads is a crucial thing, usually in the form of fortresses, in areas of particular importance in order to gain influence and control over the region. What is more, nothing stops the player from expanding his or her keeps and direct their activities (e.g. researches conducted) by managing available human resources.
- BioWare Corporation - Developer Website.
- Electronic Arts Inc. - Publisher Website.
Dragon Age: Inquisition PC version System Requirements
Recommended: Intel Quad Core 3.0 GHz/AMD Six Core 3.2 GHz, 8 GB RAM, graphic card 2 GB GeForce GTX 660/Radeon R9 270 or better, 26 GB HDD, Windows 7/8.1 64-bit
Minimum: Intel Quad Core 2.0 GHz/AMD Quad Core 2.5 GHz, 4 GB RAM, graphic card 512 MB GeForce 8800 GT/Radeon 4870 or better, 26 GB HDD, Windows 7/8.1 64-bit
More About Dragon Age: Inquisition
After a disappointing Dragon Age II, many players got disheartened with the series, and were not anticipating the next entry in the saga. The time is now – to judge the Witcher’s greatest rival, and see if BioWare can still craft memorable RPG games.
In this article we gathered the most important information about Dragon Age: Inquisition.
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Infinite skill pointsIf a chest with more than one item is not fully looted, it will respawn the contents after fast traveling. Some chests contain the Amulet Of Power, which gives the main character or their followers an extra +1 skill point, depending on which character the amulet is available for. When a chest is found with multiple items inside including an Amulet Of Power, this glitch will work. Only take the Amulet Of Power, leave the other item(s), then fast travel back to Skyhold. Return to the original location, and the Amulet Of Power will have respawned. To use this glitch in the Village of Crestwood, first unlock the 'Deft Hands, Fine Tools' perk in the Secrets Inquisition tree. You need four other perks in the Secrets section to unlock that perk. It allows Rogues to open Masterwork Locks. Leave Skyhold, and go to to the Village of Crestwood with a Rogue. If you fast traveled to the village, turn right, and go up the steps to find a locked shack. Open the door with your Rogue. Loot the floor near the fireplace to find a container with a Gold Amulet and Amulet Of Power. Take the Amulet Of Power, but leave the Gold Amulet. If you take both items, this glitch will not work. Next, fast travel back to Skyhold or any location outside the Crestwood area. Then, return to the Village of Crestwood, enter the previously locked shack, and loot the floor container again to find the Amulet Of Power has respawned. Repeat this process as many times as desired to earn an unlimited number of skill points. Note: This glitch was performed on an unpatched version of the game.
Infinite goldMark a metal or leather item as valuable. Go to any store, and press [Sell All], then [Sell] in quick succession. Go to the buy back screen, and the item will have doubled or increased by 100. Repeat this as many times as desired. Note: This glitch was performed on an unpatched version of the game.
Infinite gold and crafting materialsFirst, clear out all your valuables items by selling, turning in research, destroying, etc. Take the crafting item you want to duplicate (it is recommended anything from a dragon for money), and put it into valuables. Enter any store, and go to the sell valuables section. Press [Sell All], then [Sell] in quick succession. It will sell all, and bring up the sell how many window if you had more than one. Sell all with that too. Go to the buy back area to see double what you had available to buy back. Buy it all, and double sell it. Repeat this as many times as desired. Note: This does not work with herbs. Additionally, this glitch was performed on an unpatched version of the game.
Maximum Influence and PowerTo quickly max out the 'Influence' and 'Power' stats, first reach Skyhold. Then, go to the merchant in the southwest corner of the courtyard (Farris the Representative). Select 'Buy/Sell', enter the 'Other' section, and purchase any of the Influence/Power items that you can afford. Do not exit the merchant after buying the items. Go to 'Sell', and sell the item back to the merchant. Repeat this as many times as desired. When you exit the merchant 'Buy/Sell' screen, you will get the accumulated Influence and Power from all your purchases, even though you sold the items back to the merchant. Note: This glitch was performed on an unpatched version of the game.
Easy money and experience pointsAfter reaching at least Level 13, travel to The Hissing Wastes, and go to the oasis at the far west area on the map. Kill the enemies in that area, and collect the Wyvern Scales that are dropped. They can be sold for approximately 4,000 gold. Leave the area, then return for the enemies to respawn. Repeat this as many times as desired. Note: This is also a good method to farm experience points.
Easy climbingWhen climbing steep slopes, take note of the other characters in your party. The CPU will select the optimal route. When someone reaches a good position, swap to that person, then back to your original character for both characters to now be at that location. Repeat the process as many times as needed.
Treasure map locationsSearch the indicated location to find a treasure map, then follow it to get the corresponding loot:
Farmland Cave: The Farmland Cave map can be found in Hafter's Woods. To find the treasure, travel towards Redcliffe Farms. From Redcliff Farms, move west to reach Dead Ram Grove with some enemies. Explore the area for a cave on top of the hill. There is another small cave at the south side of the cavern on top of the hill. Enter that small cave to find the treasure.
Halin Sulahn: The Halin Sulahn map can be found in Ghilan'nain's Grove, at the hunter's camp. You may need to fight or sneak past a dragon to get the map. After obtaining the map, travel towards the Dalish Camp at the southwest edge of the Exalted Plains. Move towards the waterfall south of the Dalish Camp. Go to the right side of the waterfall, then climb the mountain next to it. The treasure is at the top of the mountain, next to the waterfall.
Watcher's Pass: Speak to Fairbanks in Emerald Graves, then explore the camp to find the map in one of the nearby shacks. To find the treasure, travel towards the west side, and reach the westernmost rift near the 'Rush Of Sighs'. Climb the large mountain next to the Fade Rift, then follow the path on the left side of the large lone tree. Collect the treasure, and close the Fade Rift (if desired) before leaving the area.
Waterfall: The Waterfall map can be found at the upper lake camp in the Hinterlands area. To find the treasure, travel towards Lake Luthias, and take the 'West Road'. Continue along the path to reach the broken bridge shown on the map. Then, follow the eastern path to reach to the waterfall displayed on the map. Note: You will have to batle Templars in this area. After killing them, follow the path at the rear of the Templar Encampment to get under the waterfall. Search for an out of place dirt patch in this area to find the treasure.
Successfully complete the indicated task to unlock the corresponding unique item:
One-Handed Swords
Sword Of Charris Allied: It is a DLC exclusive.
Vidathiss: It is obtained from Lord Seeker Lucius.
The Sweetish Fingers: During Templars In The West in The Hinterlands, it can be dropped by the Elite Templars.
Axe Of Green Edges: It is obtained from the Fade Rift beneath Crestwood.
Greatswords
Gift Of The Mountain Father: It is obtained from the Avaar in Zombieland.
The Last Stand: It is dropped by Elite Avaars.
Rebuke Of The Sunderland: Travel to the Emprise du Lion, and go to the tower where you placed the note for the infected lover.
Certainity: Defeat Samson.
Siege's End: It can be purchased from a merchant in the Skyhold.
Axe Of The Dragon-Hunter: It can be purchased from Bonnie Simms in Skyhold.
Render's Blade: It is dropped from a Giant in the Forbidden Oasis.
Verdict: Travel towards the Forbidden Oasis, and go towards the southeast edge from the first Inquisition Encampment. Search for the Hidden Cache in this area to find it.
Staves
Staff Of Aidahn Allied: It is a DLC exclusive.
Wrath Of Lovias: It is obtained during the 'Slaughter The Apostates' cave quest in The Hinterlands.
Staff Of Stasis: It is found in 'The Hushed Whispers'.
Tempest: Travel towards the Still Ruins in the Western Approach, near the dungeon where time gets to the resting phase.
Bloodwake: Travel towards the Ventatori Camp in the Hissing Wastes, where it can be randomly obtained.
Staff Of Tylda Bright-Axe: Unlock all landmarks in The Hinterlands, and successfully complete the War Table mission.
Staff Of the Void: Travel towards the Hinerval in Emprise du Lion.
Daggers
Blade Of Tuhna Allied: It is a DLC exclusive.
Nightslayer: It is obtained from the Valeska's Watch in Emprise du Lion.
Bows
Bane Of Red Crossing: It can be randomly looted from the chest in the Storm Coast.
The Trepanner's Requital: It is found in the Winter's Palace.
Grunsmann's Bow: It can be purchased from Bonnie Simms in Skyhold.
Longbow Of The Griffon: It is found in the Temple Of Mythal, after speaking to Abelas.
Farslayer: Travel towards the Exalted Plains, and cross the bridge. Remain on the north side along the river.
Shields
Shield Of The Emperor: It can be purchased after acquiring active merchant perks.
Wintersbreath: It is obtained from Valeska's Watch in Emprise du Lion.
Magehunter: It can be purchased from Bonnie Simms in Skyhold.
Dirthamen's Wisdom: It is obtained during a quest chain starting in Shrine To Sylaise in Exalted Plains. Start by lighting a Veilfire torch, and collect all glyphs, which will unlock a new area. Then, travel towards the Skyhold, and go to the Lost Temple Of Dirthamen using the War Table. After defeating the Boss, check the door behind the Boss area.
Search the indicated area to encounter the corresponding High Dragon:
- Ferelden Frostback: Lady Shayna's Valley, The Hinterlands. It is resistant to fire and vulnerable to cold.
- Gamoran Stormrider: Crow Fens, The Exalted Plains. It is resistant to electricity and vulnerable to spirit.
- Greater Mistral: Emerald Graves (northern-most area). It is resistant to cold and vulnerable to fire.
- Northern Hunter: Crestwood. It is resistant to electricity and vulnerable to spirit.
- Sandy Howler: Hissing Wastes. It is resistant to fire and vulnerable to cold.
- The Abyssal High Dragon: Western Approach. It is resistant to fire and vulnerable to cold.
- The Highland Ravager: Emprise du Lion. It is resistant to fire and vulnerable to cold.
- The Hivernal: Emprise du Lion. It is resistant to cold and vulnerable to fire.
- The Kaltenzahn: Emprise du Lion. It is resistant to cold and vulnerable to fire.
- Vinsomer: Dragon Island, Storm Coast. It is resistant to electricity and vulnerable to spirit.
The Wedge Of Destiny is a shield made of cheese. It resembles a cheese wheel with one wedge missing. It can be found randomly on picnic tables in Crestwood and chests around Crestwood. There is a chest on a high mount above one of the Crestwood camps. From the starting camp, look for the next closest camp, then search the high ledges nearby to find the chest. The Wedge Of Destiny stats are as follows:
- Type: Off Hand Shield
- Armor: 14 – Front
- Level: 9
- Restriction: Warrior Only
- Requirement: Level 6
- +6% Bleed on Being Hit
- +30% Front Defense
- Heal +15% of damage taken over 10 seconds
Travel to Val Royeaux, and look for a vendor named Deraboam in a small store with a blue door. Interact with the chest to find 'The Mystery Box' unique item, which costs 10,000 coin. Buy it to unlock 'The Big One?' mission on the global war board. Then, send one of your advisors to complete 'The Big One?' mission, and they will return with the giant War Nug mount.
Getting a free horseOnce you reach the Hinterlands zone, travel to the far western corner to investigate the 'Master Of Horses' side-quest. It is west of the Redcliffe Farms Camp. You can see the large stables from a distance. Travel up the hill to the large homestead, talk to Master Dennet, and agree to his terms to get a free Ferelden Forder. You can collect the horse with the saddles in the stables to the right of the path as you exit the house.
MountsSuccessfully complete the indicated task to unlock the corresponding mount for purchase from the Horsemaster Store in Skyhold:
Horses
- Taslin Strider: Obtained after Dennet joins.
- Green Dales Feral: Purchase for 200 gold after unlocking Haven.
- Dalish All-Bred: Purchase for 200 gold after unlocking Haven.
- Orlesian Courser: Purchase for 285 gold after unlocking Haven.
- Amaranthine Charger: Purchase for 627 gold after unlocking Halamshiral.
- Free Marches Ranger: Purchase for 627 gold after unlocking Halamshiral.
- Anderfel Courser: Purchase for 1,200 gold after unlocking Adamant.
- Imperial Warmblood: Purchase for 1,200 gold after unlocking Adamant.
Dracolisks
- Hunter Shade Dracolisk: Slay a High Dragon, and complete the 'Hunter Shade Dracolisk' operation.
- Abyssal Hang-Tooth: Purchase for 385 gold after acquiring Hunter Shade Dracolisk and capturing the keep in Crestwood.
- Basking Longma: Purchase for 812 gold after acquiring Hunter Shade Dracolisk and capturing the keep in Emprise du Lion.
- Blue River Bane: Purchase for 812 gold after acquiring Hunter Shade Dracolisk and reaching Inquisition Rank 9.
- Desert Lightning: Purchase for 1,800 gold after acquiring Hunter Shade Dracolisk and capturing the keep in Western Approach.
- Sharp-Tail: Purchase for 4,400 gold after acquiring Hunter Shade Dracolisk and reaching Inquisition Rank 9.
Harts
- Brecilian Sure-Foot: Purchase for 450 gold after reaching Inquisition Rank 5.
- Tirashan Swiftwind: Purchase for 641 gold after scouting Emerald Graves.
- Pride Of Arlathan: Purchase for 1,400 gold after scouting Emprise du Lion.
- Wild Hart: Purchase for 2,300 gold after scouting the Exalted Plains.
Successfully complete the indicated task to unlock the corresponding throne:
Andrastian Chantry: Successfully complete Cassandra's Inner Circle quests at Skyhold.
Chasind: Successfully complete the Avvar Tribesman judgment, who is captured at The Fallow Mire after the 'Lost Souls' quest.
Ferelden: Successfully complete the Mayor Dedrick judgment, who is captured after 'Still Waters' in Crestwood in the War Table missions.
Mage: Successfully complete Vivienne's Inner Circle quests.
Orlais: Successfully complete the Mistress Poulin judgment, who is captured at Emprise du Lion because of her business dealings with the Red Templars.
Qunari: Successfully complete the Iron Bull Inner Circle quests.
Go to the indicated location to find the corresponding companion to join your party. There are a total of eight companions that can join your party, not including your character. Each companion has unique skills and stories, as well as their own romantic interactions and side-quests. All companions except for Cassandra, Solas, and Varric are optional.
Sera: When entering Val Royeaux, the capitol of Orlais, there will be a glowing red arrow near your character. Find all the arrow messages around the city to meet Sera. Note: You must complete the 'A Friend Of Red Jenny' quest before you can recruit Sera.
Lady Vivienne: When you reach the opening courtyard in Val Royeaux, look for a messenger near the fountain on your way out of the city to get the 'Ghislain Estate' quest. He will give you an invitation to meet with Lady Vivienne at her estate.
Iron Bull: Go to the gate doors outside the Chantry in Haven. Wait until a messenger appears and invites you to the Storm Coast. Note: You must complete 'The Captain Of The Chargers' quest in the Storm Coast before you can recruit Iron Bull.
Blackwall: After Leliana gives you 'The Lone Warden' quest, you can find him in the Hinterlands area.
Dorian: After Fiona requests for the Herald to meet with a faction of Mages, you can find Dorian in Redcliffe.
Cole: Later in the story, Cole will appears in Haven. He cannot be missed or acquired early.
Successfully complete the indicated task to recruit the corresponding agent:
Connections Agents
Barter By Belle: Go to Val Royeaux. Belle can be found on the lower floor in an outdoor store stall after confronting the Chantry and Lord Seeker Templars in Val Royeaux. Talk to her, and she will join.
Enchanter Ellendra: Go to Hinterlands. Loot Templar bodies in the Winterwatch Tower area, then return to the Crossroads. Ellendra can be found in a cave. Have Cassandra convince her to join.
Fairbanks: Go to Emerald Graves. Speak with Clara in Argon's Lodge to get the 'Noble Deeds, Noble Hearts' quest. Fairbanks will offer to join the Inquisition or become a Noble.
Florianne: Go to Halamshiral. During the quest that involves preventing the assassination on the Empress Of Orlais, reveal Florianne as the conspirator. Then, return to Skyhold, and use the throne. You can now force her to join.
Sky Watcher: Go to The Fallow Mire, and rescue the soldiers at Hargrave Keep. You will find Sky Watcher near a Rift on the way out. Close the rift, then speak to Sky Watcher to get him to join.
Forces Agents
Clemence: Go to Redcliffe, and meet with Alexius and Fiona early in the Mages alliance quest. Then, travel to the Gull & Lantern tavern, and speak with Clemence to get him to join.
Corporal Vale: Go to Hinterlands. Successfully complete multiple quests in Hinterlands to save refugees, and Vale's Irregular troops will offer to join. You can select a coin reward, increase your Inquisition power, or get them to join for a Forces agent perk.
Michel de Chevin: Go to Emprise du Lion, and speak with the soldier near the village. He will ask you to defeat Imshael at Suledin Keep. Talk to the NPC before defeating Imshael.
Loranil: Go to Exalted Plains, and travel to the Dalish Camp. Successfully complete multiple quests or favors in that area. Once enough favor is gained from Keeper Hawen, Loranil will join.
Ser Barris: Go to Therinfal Redoubt, and form an alliance with the Templars. Then, successfully complete the 'Champions Of The Just' quest, and Ser Barris will join.
The Blades Of Hessarian: Go to Storm Coast, and craft and equip the 'Mercy's Crest' item. Enter the bandit camp, and challenge the leader. Speak with any bandit after defeating him to get The Blades Of Hessarian to join.
Secrets Agents
Ritts: Go to Hinterlands, and speak with the Inquisitor Scout near the White Pass Camp to start the 'Strange Bedfellows' quest. Bring Varric or play as a dwarven Herald to convince them to join.
Tanner: Go to Hinterlands, and defeat Templars to find a note detailing Tanner's association with smuggling. Speak with Tanner with Cassandra in Redcliffe, down the path from the Chantry, to convince her to join.
Jana: Go to Crestwood. Bring Solas to the North Gate Camp to find Jana. Speak with the NPC. Solas will convince them to join.
Frederic: Go to Western Approach. Successfully complete the Dragon Hunter Frederic's quest chain, ending with 'The Abyssal High Dragon' and defeating the monster.
Alexius: Go to Redcliffe Castle, and confront Alexius and work with the Mages in Redcliffe. Allow him to live where he will be brought back to Skyhold. Enter the 'Sit In Judgment' sequence, and sentence him to serve the Inquisition. Note: This requires the 'Arcane Knowledge' perk.
Servis: Go to Western Approach, and speak with Servis to bring him into custody. You can conscript him into service during a 'Sit In Judgment' throne sequence in Skyhold.
Inquisition Agents
Horsemaster Dennet: Go to Horsemaster Dennet at his ranch on the western side in Hinterlands. Have Vivienne or Cassandra speak to him, and he will provide a perk for the Inquisition.
Forces and Connections Agents
Lord Berand: Go to Hinterlands, and speak with Berand at the Dwarfson's Pass enclave to start his quest. After completing it, he will offer to join either Cullen or Josephine (either joining personally or working for the Inquisition with his influence).
Connections and Secrets Agents
Speaker Anais: Go to Hinterlands, and successfully complete the 'Praise The Herald Of Andraste' quest to be able to select one of two options that will add her perks to the Inquisition roster: 'Spread the word..' or 'Listen and gather..'
The following characters will only develop romances with the indicated types of characters:
- Blackwall: Interested in only female characters.
- Cassandra: Interested in only male characters.
- Cullen: Interested in only female elves and female humans.
- Dorian: Interested in only male characters.
- Iron Bull: Interested in both male and female characters.
- Josephine: Interested in both male and female characters.
- Sera: Interested in only female characters.
- Solas: Interested in only female elves only.
You get one perk point when you advance to a new rank. There are four perk categories: Forces, Secrets, Connections, and Inquisition. They correspond to Cullen, Leliana, Josephine, and yourself. Since perk points are scarce, you can expect to only obtain approximately 10 to 12 perk points during a standard game. Each perk costs one point, except for Agent perks. Agent-based perks do not cost perk points, but will count toward the total points required to unlock advanced perks. Thus, try to recruit as many agents as possible.
Force (Cullen)
Advanced Focus: Increase maximum Focus from 100 to 200. Second-tier focus effect for abilities can now be triggered.
Antivan-Stitched Saddle: Tack of fine Antivan leather, custom-fitted to both horse and rider, which significantly increases resistance to being unseated.
Clemence, the Tranquil (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
Loranil (Agent): Reduces the time it takes Cullen to complete operations by 5%.
Lord Berand (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
Mage Schematics: Many mages from all over Thedas have joined the Inquisition, hoping for some degree of order and protection. Reverse engineering their robes and staves will provide new, rare schematics.
Massache’s Method: 5% increase in experience points from killing enemies.
Master Focus: Increase maximum Focus for all party members from 200 to 300. Third-tier focus effect for abilities can now be triggered.
Michel de Chevin (Agent): Reduces the time it takes Cullen to complete operations by 5%.
More Healing Potions: Increase the maximum number of potions the party can carry by four.
Rider’s Posture: Training in proper weight distribution during hard riding significantly increases resistance to being unseated.
Rogue Schematics: Many of Leliana's new agents bring gear from their previous employers. Gathering their collective gains will provide new, rare schematics.
Ser Barris (Agent): Reduces the time it takes Cullen to complete operations by 5%.
The Blades of Hessarian (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
True Grit: All party members gain a 10% increase to all defenses.
Underworld Knowledge: Opens new dialogue options related to criminal activities and grants +50% experience for each codex entry unlocked.
Vale's Irregulars (Agent): Reduces the time it takes Cullen to complete operations by 5%.
Warrior Schematics: Sellswords, templars, chevaliers: The Inquisition's forces come from wide-ranging backgrounds. Scour the troops' arms and armors for new, rare schematics.
Secrets (Leliana)
A Magister in Disgrace (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Arcane Knowledge: Grants +50% XP for each codex entry unlocked.
Deft Hands, Fine Tools: Allows all rogues in the party to open masterwork locks.
Eagle-Eyed: Grants a significant increase to the discovery range of the searching action.
Enhanced Studies: Grants an additional +50% experience for each foe studied, including those already completed (applied retroactively).
Forward Scouts: Reveals additional landmarks and points of interest on the maps of every area.
Frederic of Serault (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Master Herbalists: Combat training, top-line equipment, and experience in both allow Inquisition herbalists to find the rarest of specimens. A large collection of rare herbs will be delivered for personal use.
Optimal Cutting: Grants a 10% chance to receive herbs with each harvest.
Servis (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Smuggler Tanner (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Speaker Anais (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
The Eager Recruit (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Trainee Herbalists: Gain a collection of tier 1 herbs.
Veteran Herbalists: Survival and harsh environment training will push Inquisition herbalists to gather more exotic and rare plants. As part of the training push, a large collection of uncommon herbs will be delivered for personal use.
Witty Ritts (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Connections (Josephine)
A Favor For A Favor: From an expanding network of contacts among artisans, suppliers, and noble patrons, merchants will offer the Inquisition a 10% discount on their goods.
Barter by Belle (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Elite Clientele: Shops offer to buy and sell for 15% better prices.
Enchanter Ellendra (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Exacting Buyers: A little shrewd negotiation will allow Inquisition procurers to buy a shipment of high-quality materials for their craftspeople.
Fairbanks (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Friends in High Places: Merchants will send messengers when they have sales at their stores, in hopes the Inquisitor will put in an appearance.
Lord Berand (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Nobility Knowledge: Grants +50% experience for each codex entry unlocked.
Only the Finest: A word to the right people, and our Inquisition procurers can bid at auction on the very highest-quality, rare materials for their craftspeople.
Sky Watcher (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Speaker Anais (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Sterling Reputation: Merchants will pay the Inquisition 10% more for items sold to them.
The Noble Cadaver (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
The Rare Stocks: Inquisition procurers can leverage the organization's reputation to purchase a shipment of rare and valuable raw materials for crafting.
The Short List: Merchants eager to win favor from the Inquisition will give access to special offers for rare inventory.
Inquisition
Antivan Tailoring: Increases inventory capacity by 15.
Deeds Renown: A better network of bards and criers makes every Inquisition deed garner more power across Thedas.
Exclusive Training: Gain 1 combat talent point, for the Inquisitor only.
History Knowledge: Grants an additional +50% experience for each codex entry found.
Horsemaster Dennet (Agent): Dennet lends his considerable experience with the training and handling of various steeds for the Inquisition.
Imperial Court Tailoring: Increases inventory capacity by 15.
Tempered Glass Flasks: Adds one more potion slot for all party members.
You can craft weapons, armor, and potions. To craft a particular item, it requires a recipe and crafting materials. Recipes are obtained by buying schematics from shops, glyphs illuminated by Veilfire, and scrolls discovered in treasure chests.
After forming the Inquisition, you can have your smith craft armor and weapons. The smith can also craft weapon and armor upgrades, which can be placed into specific slots. However, to add elemental effects to your armor or upgrades, you must find a dwarf named Dagna.
The schematics required to make equipment are divided into three tiers. A higher tier schematic will always result in better gear. However, they will also require more material per slot to craft.
- Tier 1 schematics have 2 slots.
- Tier 2 schematics have 3 slots.
- Tier 3 schematics have 4 slots.
The available slot types are:
Defense: Provides resistance against elemental attacks and damage-type resistances. You can also cause enemies to gain certain status condition. For example, bleeding when they melee attack.
Offense: Provides bonuses for being offensive. For example, increase damage against barriers/guard, cause bleeding effects, heal after a killing blow, etc.
Primary: Determines the base armor or attack value of the armor or weapon. It also determines the elemental damage of staves.
Utility: Determines attribute upgrades to status such as Willpower, Cunning, Dexterity, Magic, Strength, and Constitution. The attribute boost is directly linked to crafting material.
Masterwork: High tier weapon or armor have an additional Masterwork slot, which requires masterwork crafting material. This slot provides bonuses such as chance-on-hit damage and unique buffs after absorbing damage. These may also add up to a 40% chance of critical crafting (increases all stats of a particular weapon or armor by 10 per cent).
Upgrade: Armor has up to two upgrade slots and weapons have up to three. The materials can greatly improve the quality of the armor and weapon upgrade.
Rune: Does not depend upon the quality of the crafting material. All you need for rune crafting is a rune schematic.
Search the indicated location(s) to find high tier and rare crafting ingredients:
Cloth
- Dragon Webbing (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, The Hissing Wastes. It provides a very high armor rating and 1 Willpower/1 Magic.
- Imperial Vestment Cotton (Tier 3): Unknown. It provides a high armor rating and 1.75 Willpower
- Infused Vyrantium Samite (Tier 3): Unknown. It provides a high armor rating and 1.75 Willpower.
- King's Willow Weave (Tier 3): Unknown. It provides a high armor rating and 1 Magic/0.75 Willpower.
- Plush Fustian Velvet (Tier 3): Unknown. It provides a high armor rating and 1 Magic/0.75 Willpower.
- Royale Sea Silk (Tier 3): Unknown. It provides a high armor rating and 1.75 Magic.
Herbs
- Amrita Vein (Tier 3): The Hissing Wastes.
- Arbor Blessing (Tier 3): Emerald Graves, Emprise du Lion, and The Arbor Wilds.
- Crystal Grace (Tier 1 - Rare): The Hinterlands.
- Dawn Lotus (Tier 1 - Rare): The Fallow Mire.
- Dragonthorn (Tier 1 - Rare): Forbidden Oasis, The Western Approach, The Exalted Plains, and The Hissing Wastes.
- Felandaris (Tier 3 - Rare): Emerald Graves and Emprise du Lion.
- Ghoul's Beard (Tier 2 - Rare): The Western Approach, The Exalted Plains, and The Hissing Wastes.
- Prophet's Laurel (Tier 2 - Rare): The Storm Coast and Emerald Graves.
- Rashvine Nettle (Tier 2 - Rare): The Exalted Plains, Emerald Graves, and Emprise du Lion.
- Royal Elfroot (Tier 1 - Rare): The Hinterlands, Crestwood, The Exalted Plains, and Emerald Graves.
- Vandal Aria (Tier 3 - Common): The Hissing Wastes.
Leather
- Craggy Skin (Tier 3): The Exalted Plains and The Hissing Wastes. It provides a high armor rating and 1.75 Cunning.
- Dragon Scales (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, and The Hissing Wastes. It provides a very high armor rating and 1 Cunning/1 Dexterity.
- Great Bear Hide (Tier 3): Emerald Graves and Emprise du Lion. It provides a high armor rating, 1.75 Dexterity, 1.75% Critical Strike, and 3.5% Cold Damage Resistance.
- Hardened Gurn Hide (Tier 3): The Western Approach and The Hissing Wastes. It provides a high armor rating and 1 Dexterity/0.75 Cunning.
- Lurker Scales (Tier 3): The Hissing Wastes. It provides a high armor rating and 1.75 Cunning.
- Red Hart Leather (Tier 3): Unknown. It provides a high armor rating and 1.75 Dexterity.
- Snoufleur Skin (Tier 3): The Exalted Plains and Emprise du Lion. It provides a high armor rating and 1.75 Dexterity.
Metal
- Dawnstone (Tier 3): Emerald Graves. It provides a high armor rating/damage and 1.75 Constitution.
- Dragon Bone (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, and The Hissing Wastes. It provides a very high armor rating/damage and 1 Constitution/1 Strength.
- Everite (Tier 3): Crestwood, The Western Approach, The Exalted Plains, and Emerald Graves. It provides a high armor rating/damage and 1.75 Strength.
- Nevarrite (Tier 3): The Hissing Wastes. It provides a high armor rating/damage and 1 Strength/0.75 Constitution.
- Silverite (Tier 3): The Arbor Wilds. It provides a high armor rating/damage and 1 Strength/0.75 Constitution.
- Stormheart (Tier 3): Emerald Graves, The Arbor Wilds, and Crestwood. It provides a high armor rating/damage and 1.75 Strength.
Runes
- Blank Runestone: Skyhold. It is purchased from Havel, Bonny Sims, New Crestwood Merchant, Caer Bronach Merchant, Griffon Wing Keep Merchant, Dalish Camp Merchant, Argon's Lodge Merchant, Suledin Keep Merchant, and Betyar's Canyon Market.
- Master Fire Rune: Astrariums in the Approach Cave. It allows you to add fire damage to each weapon strike.
- Superb Corrupting Rune: Imshael in Suledin's Keep. It allows you to deal bonus damage against humanoids, beasts, and animals with each weapon strike.
- Superb Dragon-Slaying Rune: The Shrine of Dumat (lower level). It allows you to deal more damage to dragons.
- Superb Frost Rune: Emprise du Lion, in Sahrnia Quarry. It allows you to deal cold damage with each weapon strike.
- Superb Spirit Rune: Cradle of Sulevin. It allows you to deal spirit damage with each weapon strike.
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Potion, tonic, and grenade craftingThere are three types of potions. Potions that recover HP and magic, tonics that increase resistance and combat, and grenades that deal area of effect damage. Each potion can be upgraded for increased effect and duration.
Potions
Healing Potions: Instantly restores 385 HP.
- Increased Healing I: Increases healing done by 50.
- Increased Healing II: Increases healing done by 67.
Regeneration Potion: Restores 26 HP after every two seconds for a minute.
- Increase Duration I: Increases total duration by 8 seconds.
- Increase Duration II: Increases total duration by 10 seconds.
- Increase Healing I: Increases HP restored by 3 units per second.
- Increase Healing II: Increases HP restored by 4 units per second.
- Lifeward: When less than 25% HP, healing amount is doubled.
- Proximity Heal: Heal all nearby allies.
Lyrium Potion: Increases Magic by 30 for 20 seconds.
- Increase Maximum Mana: Increases Mana by 25%.
- Increase Maximum Mana Bonus: Increases Mana bonus by 25%.
- Increase Duration: Increases total duration by 20 seconds.
- Increase Magic Bonus: Increases Magic bonus by 30%.
Tonics
Fire Resistance Tonic: Gain 40% fire resistance for two minutes.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants fire resistance to allies within a 2 meter radius.
Cold Resistance Tonic: Gain 40% cold resistance for two minutes.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants cold-damage resistance to allies within a 2 meter radius.
Electrical Resistance Tonic: Gain 40% electrical-damage resistance for two minutes.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants electrical-damage resistance to allies within a 2 meter radius.
Spirit Resistance Tonic: Gain 40% spirit-damage resistance for two minutes.
- Increase Duration I: Increases the total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants spirit-damage resistance to all allies within a 2 meter radius.
Mighty Offense Tonic: Grants +13 damage bonus for 20 seconds.
- Increase Damage I: Increases damage by 26.
- Increase Damage II: Increases damage by 19.
- Damage Bonus vs. Guard: Provides 50% damage bonus against enemies with an active guard.
- Damage Bonus vs. Barrier: Provides 50% damage bonus against enemies with an active barrier.
- Critical Damage Bonus: Provides 100% damage bonus on all critical hits.
Rock Armor Tonic: Provides +12 bonus armor for 30 seconds.
- Improved Duration I: Increases total duration by 30 seconds.
- Improved Duration II: Further increases total duration by 30 seconds.
- Improved Potency I: Provides +11 additional armor bonus.
- Improved Potency II: Provides +12 additional armor bonus.
- Stun Enemies: Getting hit with a melee attack has 50% chance to stun attacker.
Tears Of The Dead: Three hits will poison an enemy, dealing 44 damage for 15 seconds. Your weapon will remain poisoned for 10 seconds.
- Increase Duration I: Increases the total time of poison effect to 20 seconds.
- Increase Duration II: Increases the total time of poison effect to 25 seconds.
- Increase Damage I: Increases damage per second by 37.
- Increase Damage II: Increases damage per second by 67.
- Enhanced Potency: Upgrade weapon poison to 15 seconds and grants two additional hits.
Grenades
Pitch Grenade: Surrounds an enemy with a pitch that remains for one minute and slows down enemies that enter it.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Debilitate I: Enemies caught in the pitch deal 25% less damage and take 25% increased damage.
- Debilitate II: Enemies caught in the pitch further deal 25% less damage and take 25% increased damage.
- Immobilize: Immobilizes targets for 10 seconds.
Confusion Grenade: Enemies caught in the explosion begin attacking other enemies for 20 seconds.
- Increase Duration I: Increases total duration by 10 seconds.
- Increase Duration II: Further increases total duration by 10 seconds.
- Rage I: enemies will deal 25% additional damage to other enemies.
- Rage II: enemies will deal 50% additional damage to other enemies.
- Mind Wreck: After the effects of the grenade expire, all enemies take 635 spirit damage.
Antivan Fire: Set an area on fire for 30 seconds, which deals 23 burning damage to anyone standing in it.
- Increase Damage I: Increases the damage dealt by 21%.
- Increase Damage II: Increases the damage dealt by 38%.
- Increase Duration I: Increases the duration of fire by additional 30 seconds.
- Increase Duration II: Increases the duration of fire by additional 60 seconds.
- Shockwave: Stuns the enemies for five seconds.
Healing Mist: Creates a healing mist near the point of impact that heals allies for 289 HP.
- Increase Healing I: Increases the healing amount by +38.
- Increase Healing II: Increases the healing amount by +50.
- Healing Mist: Healing mist can revive and heal fallen allies.
Jar Of Bees: Summon a horde of bees at target, which attack enemies for 163 damage per second for 15 seconds. Each enemy attacked by bees has a 10% chance of panicking.
- Increase Panic Chance I: Increases panic chance by 10%.
- Increase Panic Chance II: Further increases panic chance by 10%.
- Increase Duration I: Increases total duration of effect by 5 seconds.
- Increase Duration II: Further increases total duration of effect by 5 seconds.
- And Some Wasps: First enemy to approach the swarm experiences the full effect of the grenade.
The following combo attacks use one class to inflict an enemy with a negative status, and then follow it with an attack from another class:
Mage Freeze: Impact Detonator (Warrior, Shatter) followed by:
- Precision Detonator (Rogue, Shatter)
- Eldritch Detonator (Mage, Basic combo)
Mage Paralyze: Impact Detonator (Warrior, Discharge) followed by:
- Precision Detonator (Rogue, Discharge)
- Eldritch Detonator (Mage, Basic combo)
Rogue Sleep: Impact Detonator (Warrior, Rupture) followed by:
- Precision Detonator (Rogue, Basic combo)
- Eldritch Detonator (Mage, Nightmare)
Warrior Stun: Impact Detonator (Warrior, Basic combo) followed by:
- Precision Detonator (Rogue, Rupture)
- Eldritch Detonator (Mage, Weakness)
Search the indicated locations to find all 15 Astrariums. Follow the indicated instructions to solve all 15 Astrarium puzzles and get the 'Stargazer' achievement. Astrariums can be found in The Hinterlands, Storm Coast, Crestwood, The Western Approach, and Emerald Graves. Each area contains three Astrariums. They are represented by a star icon on your mini-map. Finding and completing one will display the remaining Astrariums in that area on your map. All Astrariums, except for two in the Western Approach, can be accessed as soon as you unlock that specific area. Two of them in the Western Approach require that you first unlock two operations. Astrariums are puzzles that require you to connect the stars. They range from easy to advanced. You must copy the exact image of what is displayed in the bottom right corner of the screen. Count how many lines are connected to each star. If all the stars have an even number of lines connected, it means you can start the puzzle anywhere desired. The puzzle will also end at the same dot as where you started. If there are stars with an uneven number of lines connected, start there. If there are multiple stars with uneven lines connected, start at any of them and end at the remaining one. Each area, except for Crestwood, has one puzzle with extra stars that are not part of the actual puzzle. Once you have completed all three Astrariums in one area, a dungeon will open with loot inside. These dungeons will be marked on your map, but they are not required to get the 'Stargazer' achievement.
Skyhold customizationsSuccessfully complete the indicated task or spend the indicated amount of gold to obtian the corresponding customization:
Banner Topper
- Chantry Topper: Unlock Chantry Garden.
- Circle Of Magi Topper: Unlock Mage Tower.
- Dalish Topper: Unlock Exalted Plains.
- Dwarven Topper: Unlock Storm Coast.
- Ferelden Topper: Unlock Crestwood.
- Free Marches Topper: Unlock Storm Coast.
- Grey Warden Topper: Unlock The Forbidden Oasis.
- Inquisition Topper: Capture all the keeps.
- Orlesian Topper: Unlock Villa Maurel.
- Templar Topper: Unlock Templar Tower.
- Tevinter Imperium Topper: Unlock Hissing Wastes.
Bed
- Dwarven: Purchase for 713 gold from Val Royeaux.
- Free Marches II: Purchase for 713 gold from Val Royeaux.
- Orlais: Purchase for 713 gold from Val Royeaux.
- Orlais II: Purchase for 713 gold from Val Royeaux.
- Orlais III: Purchase for 713 gold from Val Royeaux.
Drapery
- Andrastian Chantry: Purchase for 356 gold from Val Royeaux.
- Chasind: Purchase for 356 gold from Val Royeaux.
- Circle Of Magi: Purchase for 356 gold from Val Royeaux.
- Dalish: Purchase for 356 gold from Val Royeaux.
- Dalish II: Purchase for 356 gold from Val Royeaux.
- Dwarven: Purchase for 356 gold from Val Royeaux.
- Ferelden: Purchase for 356 gold from Val Royeaux.
- Free Marches: Purchase for 356 gold from Val Royeaux.
- Grey Warden: Purchase for 356 gold from Val Royeaux.
- Inquisition: Purchase for 356 gold from Val Royeaux.
- Orlais: Purchase for 356 gold from Val Royeaux.
- Qunari: Purchase for 356 gold from Val Royeaux.
- Templar: Purchase for 356 gold from Val Royeaux.
- Tevinter Imperium: Purchase for 356 gold from Val Royeaux.
Window
- Andrastian Chantry: Purchase for 1,568 gold from Val Royeaux.
- Boon Of The Serault Glasswork: Successfully complete the Serault Operations with Cullen.
- Dalish: Purchase for 1,568 gold from Val Royeaux.
- Dwarven: Purchase for 1,568 gold from Val Royeaux.
- Ferelden: Purchase for 1,568 gold from Val Royeaux.
- Orlais: Purchase for 1,568 gold from Val Royeaux.
- Qunari: Purchase for 1,568 gold from Val Royeaux.
Successfully complete the indicated task to unlock the corresponding War Table Operation, then finish it to receive the listed reward:
Dwarf
The Carta Gets Its Cut
- Pre-requisite: Be a Draft Inquisitor.
- Reward: Influence. Using a Secrets specialist is recommended.
Business with the Carta
- Pre-requisite: Do not take Cullen's option during The Carta Gets Its Cut.
- Reward: Bladed Greatsword Grip. Using a Secrets specialist is recommended.
The Dasher
- Pre-requisite: Successfully complete Business With The Carta and Wicked Eyes And Wicked Hearts.
- Reward: Dwarven Longsword Grip.
Elf
Contact Clan Lavellan
- Pre-requisite: Be an Elf Inquisitor.
- Reward: Blood Lotus and Influence. Using a Forces specialist is recommended.
Protect Clan Lavellan
- Pre-requisite: Successfully complete Contact Clan Lavellan.
- Reward: Using a Connections specialist is recommended.
Investigate Duke Antoine of Wycome
- Pre-requisite: Successfully complete Protect Clan Lavellan.
- Reward: Influence. Using a Connections specialist is recommended.
Stop Purge of Wycome's Elves
- Pre-requisite: Successfully complete Investigate Duke Antoine Of Wycome.
- Reward: Influence. Using a Secrets specialist is recommended.
Break Venatori Hold on Wycome
- Pre-requisite: Successfully complete Protect Clan Lavellan with Cullen.
- Reward: Influence. Using a Connections specialist is recommended.
Restore Order in Wycome
- Pre-requisite: Successfully complete Break Venatori Hold On Wycome with Leliana.
- Reward: Influence. Using a Secrets specialist is recommended.
Protect Clan Lavellan and Wycome
- Pre-requisite: Successfully complete Restore Order In Wycome, Here Lies The Abyss, and Wicked Eyes And Wicked Hearts.
- Reward: Influence and Royal Sixteen. Using a Connections specialist is recommended.
A Job for the Valo-kas Mercenaries
- Pre-requisite: Reach Skyhold.
- Reward: Blightwasp Vitaar. Using a Forces specialist is recommended.
The Missing Blades of the Valo-Kas
- Pre-requisite: Successfully complete A Job For The Valo-kas Mercenaries, Wicked Eyes And Wicked Hearts, or Here Lies The Abyss.
- Reward: Using a Connections specialist is recommended.
Freeing the Valo-Kas Mercenaries
- Pre-requisite: Successfully complete The Missing Blades Of The Valo-kas.
- Reward: You will receive Qunari Slasher Grip. Using a Forces specialist is recommended.
Human
Deal with Relatives of the Trevelyans
- Pre-requisite: Be a Human Inquisitor.
- Reward: Influence.
Mediate Between Ostwick Noble Families
- Pre-requisite: Successfully complete Deal With Relatives Of The Trevelyans with Josephine, complete Your Heart Shall Burn, and have Inquisition Rank 4.
- Reward: Influence. Using a Secrets specialist is recommended.
Deal with an Unexpected Gift
- Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts or Here Lies The Abyss, Deal With Relatives Of The Trevelyans, and Mediate Between Ostwick Noble Families.
- Reward: Unknown.
Protect the Inquisition's Reputation
- Pre-requisite: Successfully complete Deal With Relatives Of The Trevelyans with Leliana, In Your Heart Shall Burn, and have Inquisition Rank 4.
- Reward: Influence. Using a Forces specialist is recommended.
Stop Bann Dorner from Spying
- Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts or Here Lies The Abyss, Deal With Relatives Of The Trevelyans, and Protect The Inquisition's Reputation.
- Reward: Influence.
Stop Albrecht Harassing Messengers
- Pre-requisite: Successfully complete Deal With Relatives Of The Trevelyans with Cullen, In Your Heart Shall Burn, and have Inquisition Rank 4.
- Reward: Influence. Using a Forces specialist is recommended.
Beat Lord Albrecht in Grand Tourney
- Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts or Here Lies the Abyss, Deal With Relatives Of The Trevelyans, and Stop Albrecht Harassing Messengers.
- Reward: Influence.
General Operations
A Battalion for Sera and Verchiel
- Pre-requisite: Speak to Sera in Skyhold.
- Reward: Influence and forces.
A Favor Returned
- Pre-requisite: Make sure Empress Celene survives in Halamshiral and remains ruler of Orlais.
- Reward: Influence and Connections.
A Friend in Qarinus
- Pre-requisite: Recruit Dorian.
- Reward: Apostate Staff Blade and Connections.
A Gift from the Imperial Palace
- Pre-requisite: Relationship between Empress Celene and Briala.
- Reward: Amulet of Power and Connections.
A Golden Opportunity
- Pre-requisite: Claimed the Emprise du Lion and at least three perks selected with the Connections specialist.
- Reward: Anderfels and Connections.
A Memorial for Haven
- Pre-requisite: Successfully complete the Setback, and have Inquisition Rank 5.
- Reward: Edgy dagger grip and forces.
A Present for Bianca
- Pre-requisite: Invest many perk points into the Secrets category.
- Reward: Aiming Module II and forces.
A Whisper from Behind the Throne
- Pre-requisite: Successfully complete Halamshiral by siding with Briala.
- Reward: Miniature mask and Secrets.
Acquire the Arcanist
- Pre-requisite: Available after Setback.
- Reward: Secrets.
All That Glitters
- Pre-requisite: Claimed the Western Approach, at least 3 points invested into Forces.
- Reward: Wide greatsword.
Amaranthine Charger
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
An Invitation from the Emperor
- Pre-requisite: Successfully complete Halamshiral by siding with Gaspard.
- Reward: Influence and forces.
An Offer from the Blades of Hessarian
- Pre-requisite: Convinced the bandits in the storm coast to ally with the Inquisition.
- Reward: Engraved Pommel and Secrets.
Anderfel Courser
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Answer a Request from Hasmal
- Pre-requisite: Successfully complete the Redcliffe Castle mages plot.
- Reward: Influence and forces.
Avvar Mixed Draft
- Pre-requisite: AMD Bonus Mount.
- Reward: Unknown.
Bestow Mourning Halla
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Rashvine and Secrets.
Blue River Bane Dracolisk
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Break
- Pre-requisite: Available to warrior Inquisitors with the Reaver specialization at Inquisition Rank of 8 or higher.
- Reward: Hella Leather, Lazurite, Ring Velvet and Connections.
Bring Samson to Skyhold for Judgment
- Pre-requisite: Successfully complete Temple Of Mythal with Samson as Nemesis.
- Reward: Forces.
Build Watchtowers
- Pre-requisite: Available in the Hinterlands after scouting locations for watchtowers in the Farmland Security quest.
- Reward: Forces.
Capitalize on Alliance with Fairbanks
- Pre-requisite: Successfully complete Halamshiral, Fairbanks has moved to Argons Lodge, and presented evidence to Clara.
- Reward: Influence and Connections.
Celebrate the Dragonslaying
- Pre-requisite: Kill your first dragon.
- Reward: Superb Amulet of Willpower and Connections.
Challenge Josephine's Fiancé to a Duel
- Pre-requisite: Josephine romance plot, challenge her Fiancé to a duel.
- Reward: Unknown.
Contact Hero of Ferelden
- Pre-requisite: Import a world state in which The Warden is female and survived.
- Reward: Enhanced Belt of Health and Secrets.
Continuing Her Predecessor's Work
- Pre-requisite: Speak with the Tranquil researcher in Skyhold.
- Reward: Corrupting Rune and Connections.
Continuing Research
- Pre-requisite: Speak with the Tranquil researcher in Skyhold.
- Reward: Master Corrupting Rune and Connections.
Crestwood Resources
- Pre-requisite: Available after Crestwood has been scouted.
- Reward: 6 Obsidian, 1 Fereldan Throne Accessory I (75.0%), 1 Fereldan Throne Accessory II (25.0%), and Connections.
Crossing the Sulphur Pits
- Pre-requisite: Locate and mark the sulphur pits in the Western Approach.
- Reward: Unknown.
Dagna: Mind Your Mentor
- Pre-requisite: Dagna unlocked.
- Reward: Influence and forces.
Dagna: Overdue Penalties
- Pre-requisite: Dagna Unlocked.
- Reward: Influence and forces.
Deal with Lord Basile Maron
- Pre-requisite: Claimed the Emprise du Lion.
- Reward: Influence and forces.
Delicate Negotiations
- Pre-requisite: Unknown.
- Reward: Connections.
Desert Lightning Dracolisk
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Destroying House of Repose's Contract
- Pre-requisite: Unlocked as part of Josephine's personal plot.
- Reward: Unknown.
Dorian's Request
- Pre-requisite: Available after attack on Haven, assuming Dorian has been recruited and the Inquisition is rank 4 or higher.
- Reward: Influence and Secrets.
Draw Out the Red Templar Lieutenant
- Pre-requisite: Fairbanks moved to Argons Lodge.
- Reward: Forces.
Emerald Graves Resources
- Pre-requisite: Available after Emerald Graves has been scouted.
- Reward: Pyrophite, Andrastian Throne Accessory I, Andrastian Throne Accessory II, Orlesian Throne Accessory I, Orlesian Throne Accessory II, Embrium, and Connections.
Emprise du Lion Resources
- Pre-requisite: Available after Emprise du Lion has been scouted.
- Reward: Bloodstone, Andrastian Throne Accessory I, Andrastian Throne Accessory II, Orlesian Throne Accessory I, Orlesian Throne Accessory II, Arbor Blessing, and Connections.
End
- Pre-requisite: Available to rogue Inquisitors with the Assassin specialization at Inquisition Rank of 8 or higher.
- Reward: Forces.
Endure
- Pre-requisite: Available to warrior Inquisitors with the Templar specialization at Inquisition Rank of 8 or higher.
- Reward: Influence and forces.
Escape Routes for Agents in Crestwood
- Pre-requisite: Capture the keep in Crestwood and assign it to Secrets.
- Reward: Unknown.
Exalted Plains Resources
- Pre-requisite: Available after Exalted Plains has been scouted.
- Reward: Veridium, Andrastian Throne Accessory I (75.0%), Andrastian Throne Accessory II (25.0%), Orlesian Throne Accessory I (75.0%), Orlesian Throne Accessory II (25.0%), and Connections.
Expose the Double Agent
- Pre-requisite: Unknown.
- Reward: Influence and any specialist.
Eyes of the Maker
- Pre-requisite: Successfully complete the Setback, and upgrade the Chantry in Skyhold.
- Reward: Gold bracelet and forces.
Fallow Mire Resources
- Pre-requisite: Available after scouting the Fallow Mire.
- Reward: Chasind Throne Accessory I (75.0%), Chasind Throne Accessory II (25.0%), Blue Vitriol, Blood Lotus, and Connections.
Find Crestwood's Mayor
- Pre-requisite: Available after completing Still Waters in Crestwood.
- Reward: Forces.
Find Source of Darkspawn Attacks
- Pre-requisite: Unknown.
- Reward: Influence and forces.
Find a Sponsor for the Du Paraquettes
- Pre-requisite: Josephine Personal Plot.
- Reward: Influence and forces.
Find the Old Montilyet Family Crest
- Pre-requisite: Josephine Gift/Romance Plot.
- Reward: Unknown.
Find the Source of Darkspawn
- Pre-requisite: Discovered the Slave Pits.
- Reward: Unknown.
Find the Warden
- Pre-requisite: Available after speaking to Hawke in Skyhold, during From the Ashes.
- Reward: Unknown.
Finding Samson's Weakness
- Pre-requisite: Unlocked Dagna, Part of Samsons nemesis plot.
- Reward: Influence and Connections.
Flames of the Inquisition Charger
- Pre-requisite: Preorder Bonus.
- Reward: Inquisition Barded Charger.
Free Marches Ranger
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Gain Access to Ghilan'nain's Grove
- Pre-requisite: Claim Ghilan'nain's Landmark in Emerald Graves.
- Reward: Unknown.
Gain Orzammar's Friendship
- Pre-requisite: Have a Keep import where Harrowmont is king, Available post setback.
- Reward: Influence and Connections.
Gather Cloth
- Pre-requisite: Available after scouting Emprise du Lion.
- Reward: Velveteen, Plush Fustian Velvet, Ring Velvet, and forces.
Gather Herbs
- Pre-requisite: Available after scouting Crestwood.
- Reward: Spindleweed, Royal Elfroot, and forces.
Gather Information on Lord Otranto
- Pre-requisite: Josephine Romance Plot.
- Reward: Unknown.
Gather Leather
- Pre-requisite: Available after scouting Emprise du Lion.
- Reward: Great Bear Hide, August Ram Leather, Nugskin, Canine Leather, and forces.
Gather Metals
- Pre-requisite: Available after scouting Western Approach.
- Reward: Paragon's Luster, Everite, and forces.
Getting a Judge's Favor
- Pre-requisite: Josephine Personal Plot.
- Reward: Unknown.
Grand Cleric Iona
- Pre-requisite: Unknown.
- Reward: Influence, Amulet of Power, and forces.
Harvest of History
- Pre-requisite: Complete the Apothecary upgrade for Skyhold.
- Reward: Connections.
Help Ponchard de Lieux
- Pre-requisite: Dorian Romance/Gift Plot.
- Reward: Influence and Connections.
Hinterland Resources
- Pre-requisite: Available after scouting the Hinterlands.
- Reward: Onyx, Enchanter's Seat Accessory I, Enchanter's Seat Accessory II, and Connections.
Hire Former Slaves as Paid Workers
- Pre-requisite: Helped free the slaves.
- Reward: Influence.
Hissing Wastes Resources
- Pre-requisite: Unlocked the Hissing Wastes.
- Reward: Lazurite, Qunari Bench Accessory I, Qunari Bench Accessory II, and Connections.
![Dragon age inquisition mods for pc Dragon age inquisition mods for pc](/uploads/1/2/3/7/123749726/111513717.jpg)
House Amladaris
- Pre-requisite: Available after Setback.
- Reward: Master Spirit Rune and Connections.
Imperial Warmblood
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Improved Stability
- Pre-requisite: Closed 25% of all fade rifts.
- Reward: Influence and Connections.
Improving Morale
- Pre-requisite: Claimed the Western Approach and have at least 3 perks in forces.
- Reward: Influence and Forces.
Inspire
- Pre-requisite: Available to warrior Inquisitors with the Champion specialization at Inquisition Rank of 8 or higher.
- Reward: Influence and Secrets.
Investigate Ancient Laboratory
- Pre-requisite: Found the Tevinter Laboratory in Western Approach.
- Reward: Magister Ice Staff and Secrets.
Investigate Elven Ruins
- Pre-requisite: Successfully complete Halamshiral, and find the elven tomb landmark in Emerald Graves.
- Reward: Forces.
Investigate Sahrnia Quarry
- Pre-requisite: Samson nemesis plot.
- Reward: Unknown.
Investigate the Elven Glyphs
- Pre-requisite: Located all the Elven Glyphs in Exhalted Plains.
- Reward: Unknown.
Investigate the Exalted Plains
- Pre-requisite: Successfully complete Halamshiral.
- Reward: Unknown.
Investigate the Shards
- Pre-requisite: Unlocked the Oasis.
- Reward: Unknown.
Investigate the Shrine of Dumat
- Pre-requisite: Speak with Leliana about the Shrine.
- Reward: Secrets.
Investigate the Western Approach
- Pre-requisite: Available after speaking to Hawke's Warden ally.
- Reward: Unknown.
Justice Overflowing
- Pre-requisite: Fill the Jail in Skyhold.
- Reward: Influence and Secrets.
Learn More about Dragons
- Pre-requisite: Successfully complete Setback, and kill at least 3 High Dragons.
- Reward: Forces.
Liberate Emprise du Lion
- Pre-requisite: Unlock Emprise du Lion.
- Reward: Unknown.
Light-Torn Steed
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Locate Weapon of Tyrdda Bright-Axe
- Pre-requisite: Locate all the Landmarks in all Wildernesses.
- Reward: tyrdda's staff and Forces.
Locate the Missing Seekers
- Pre-requisite: Cassandra Personal Plot, and successfully complete Seekerfortress.
- Reward: Influence and Secrets.
Make
- Pre-requisite: Available to rogue Inquisitors with the Artificer specialization at Inquisition Rank of 8 or higher.
- Reward: Masterwork Jagged Longbow Grip, Masterwork Firm Dagger Grip, and Connections.
Make Contact in the Emerald Graves
- Pre-requisite: Unlocked the Emerald Graves.
- Reward: Unknown.
Manage Stolen Freemen Property
- Pre-requisite: Fairbanks moved to Argons Lodge, Presented evidence to brigand leader.
- Reward: Influence and Connections.
Measure Veil Strength
- Pre-requisite: Recruited Solas.
- Reward: Influence and Forces.
Negotiate a Deal for Weapon Plans
- Pre-requisite: Unlocked the quartermaster in Skyhold.
- Reward: anderfels cleaver, masterwork sentinel shield, and Secrets.
Nobility and Casualty
- Pre-requisite: Successfully complete Seeker Fortress.
- Reward: Amulet Of Power, Influence, Connections.
Not So Bonny Sims
- Pre-requisite: Unlock Skyhold.
- Reward: Unknown.
Obtain Amulet for Cole
- Pre-requisite: Acquire an amulet for Cole as part of his personal plot.
- Reward: Unknown.
Opening the Roads
- Pre-requisite: Unlock Skyhold.
- Reward: Royale Sea Silk, 1Stormheart, Wyvern Scales, Arbor Blessing, and Forces.
Plant Crystal in Venatori Headquarters
- Pre-requisite: Place a memory crystal in Venatori Headquarters as part of Calpernia nemesis quest, Under Her Skin.
- Reward: Secrets.
Power for a Price
- Pre-requisite: Successfully complete the Setback, and have Inquisition Rank 6.
- Reward: Influence and Forces.
Primal-Trained Longma
- Pre-requisite: Prima Bonus Mount.
- Reward: Unknown.
Rainier's Release: An Alternative
- Pre-requisite: Blackwall Personal Plot.
- Reward: Secrets.
Red Templars on the Storm Coast
- Pre-requisite: Unlocked Stormcoast, Varrics personal Plot complete.
- Reward: Secrets.
Repair Pont Agur
- Pre-requisite: Claimed the Pont Agur Landmark.
- Reward: Unknown.
Reports of Darkspawn Activity
- Pre-requisite: Setback complete, Bandits cleared out of Stormcoast.
- Reward: Forces.
Rescue Soldiers Missing in Ferelden
- Pre-requisite: Complete to scout the Fallow Mire.
- Reward: Unknown.
Rescue the Spy
- Pre-requisite: Successfully complete Skyhold.
- Reward: Influence and Secrets.
Research the Well of Sorrows
- Pre-requisite: Successfully complete the Temple Of Mythal.
- Reward: Influence.
Restore Judicael's Crossing
- Pre-requisite: Claimed the Judicael's Crossing landmark in emprise du lion.
- Reward: Unknown.
Restore the Port on the Storm Coast
- Pre-requisite: Claimed the port landmark in the storm coast.
- Reward: Influence and Connections.
Revenge of the Merchants Guild
- Pre-requisite: Varric personal plot.
- Reward: Connections.
Revere
- Pre-requisite: Available to mage Inquisitors with the Necromancer specialization at Inquisition Rank of 8 or higher.
- Reward: Magister Staff Blade, Influence, and Secrets.
Rumors of Maleficarum
- Pre-requisite: Successfully complete the Setback.
- Reward: Corrupting rune and Forces.
Rumors of the Sulevin Blade
- Pre-requisite: Elf Inquisitor.
- Reward: Unknown.
Say Farewell to Lady Ducette
- Pre-requisite: Leliana personal plot.
- Reward: Unknown.
Scout the Hinterlands
- Pre-requisite: Complete to scout the Hinterlands.
- Reward: Unknown.
Scout the Storm Coast
- Pre-requisite: Complete to scout the Storm Coast.
- Reward: Unknown.
Secure More Lyrium for the Templars
- Pre-requisite: Successfully complete the Setback.
- Reward: Influence.
Secure a Route through the Frostbacks
- Pre-requisite: Killed the Avvar chief in the Fallow Mire.
- Reward: Influence.
Shadows over Denerim
- Pre-requisite: Successfully complete the Setback, Redcliffe Castle, and DA keep import state where Anora is Queen or with the Warden.
- Reward: Fereldan Medallion of Service, Influence, and Secrets.
Sharp-Tail Dracolisk
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Smash
- Pre-requisite: Available to rogue Inquisitors with the Tempest specialization at Inquisition Rank 8.
- Reward: Masterwork Pyrophite and Forces.
Speak with Minister Bellise at Party
- Pre-requisite: Josephine Personal Plot.
- Reward: Unknown.
Specializations for the Inquisitor
- Pre-requisite: Available at Skyhold, open to mage Inquisitors.
- Reward: Connections.
Specializations for the Inquisitor
- Pre-requisite: Available at Skyhold, open to warrior Inquisitors.
- Reward: Forces.
Specializations for the Inquisitor
- Pre-requisite: Available at Skyhold, open to rogue Inquisitors.
- Reward: Forces.
Stop Venatori Activity in the West
- Pre-requisite: Complete to scout the Hissing Wastes.
- Reward: Unknown.
Stop the Rumors
- Pre-requisite: Minstrel unlocked in Skyhold.
- Reward: Influence and Forces.
Stop the Smuggling of Regular Lyrium
- Pre-requisite: Unknown.
- Reward: Influence and Forces.
Support Cassandra
- Pre-requisite: Support Cassandra to be Divine.
- Reward: Influence and Connections.
Support Leliana
- Pre-requisite: Support Leliana to be Divine.
- Reward: Influence and Connections.
Support Vivienne
- Pre-requisite: Support Vivenne to be Divine.
- Reward: Influence and Connections.
Support from Nevarra
- Pre-requisite:75% of all Fade rifts closed.
- Reward: Nevarran Toy Soldier and Connections.
The 'Bog Unicorn'
- Pre-requisite: Preorder Bonus.
- Reward: Bog Unicorn.
The Arcanist and the Fade
- Pre-requisite: Dagna Unlocked.
- Reward: Bianca Aiming Enhancement II and Secrets.
The Archives of Montfort
- Pre-requisite: Successfully complete the Setback, and Chantry upgrade to Skyhold.
- Reward: Masterwork Balanced Pommel and Connections.
The Arl of Redcliffe
- Pre-requisite: Seeker Fortress complete, Setback complete.
- Reward: Obsidian and Forces.
The Big One?
- Pre-requisite: Setback complete.
- Reward: Forces.
The Chantry Remains
- Pre-requisite: Unknown.
- Reward: Influence and Connections.
The College of Magi
- Pre-requisite: Inquisition Rank 7, Halamshiral or Adamant complete.
- Reward: Influence and Connections.
The Cult of Andraste
- Pre-requisite: Available at Haven.
- Reward: Lifeward Amulet and Secrets.
The Hunter Shade Dracolisk
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Hunter Shade Dracolisk and Connections.
The Name of Our Enemy
- Pre-requisite: Unlocked after Skyhold.
- Reward: Wave blade and Connections.
The Red Hart
- Pre-requisite: Deluxe Bonus.
- Reward: Red Hart.
The Secrets of Andraste
- Pre-requisite: Unlocked at Haven.
- Reward: Connections.
The Serpent of Nevarra
- Pre-requisite: Successfully complete the Setback, have Inquisition Rank 5 and 3 Secrets perks.
- Reward: Magisterial Ice Staff, Influence, and Secrets.
The Tevinter Resistance
- Pre-requisite: Have Inquisition Rank 6 and Dorian in party.
- Reward: Enhanced Chain Lightning Ring and Forces.
The Teyrn of Highever
- Pre-requisite: Unlocked Hinterlands.
- Reward: Feredlen Captain Longsword, and Forces.
The University of Orlais
- Pre-requisite: Adamant or Halamshiral complete.
- Reward: Orlesian Army Warrior Armor and Connections.
Thom Rainier's Fate
- Pre-requisite: Available after speaking to Cullen in Val Royeaux during Blackwall's Revelations inner circle quest.
- Reward: Unknown.
Tithe of the Faithful
- Pre-requisite: Chantry upgraded in Skyhold.
- Reward: Unknown.
To Serve Any Master
- Pre-requisite: Crestwood unlocked, Secrets have 3 or more perks.
- Reward: Connections.
Track Down Samson
- Pre-requisite: Samson nemesis plot, spoken with Cullen about Maddox.
- Reward: Unknown.
Translate the Dragon Text
- Pre-requisite: Western Approach Laboratory dungeon complete.
- Reward: Unknown.
Trust
- Pre-requisite: Available to mage Inquisitors with the Knight-Enchanter specialization at Inquisition Rank of 8 or higher.
- Reward: Enchanted Staff Grip, Influence, and Forces.
Upon the Waking Sea
- Pre-requisite: Unknown.
- Reward: Figurine Of Armored Andraste and Forces.
Watcher in the Wings
- Pre-requisite: Unknown.
- Reward: Crow Dual-Blade and Secrets.
Western Approach Resources
- Pre-requisite: Scout to the Western Approach.
- Reward: Paragon's Luster, Deep Mushroom, and Connections.
Inquisitor's Path Operations
Train
- Pre-requisite: A rift mage with Inquisition Rank 8.
- Reward: Superior Enchanter Staff Blade, Influence, and Secrets.
Mage Allies Operation Chain
Reclaiming the Mage Rebellion
- Pre-requisite: Successfully complete In Hushed Whispers while allying with mages.
- Reward: Enhance Amulet Of Magic.
Reparations for Redcliffe
- Pre-requisite: Successfully complete Reclaiming The Mage Rebellion, and either Here Lies The Abyss or Wicked Eyes And Wicked Hearts.
- Reward: Connections.
The Arl's Invitation
- Pre-requisite: Successfully complete Reparations For Redcliffe.
- Reward: Influence and Connections.
Mage Prisoners Operation Chain
Information from the Grand Enchanter
- Pre-requisite: Successfully complete In Hushed Whispers, and take mages as prisoners.
- Reward: Amulet of Power and Secrets.
The Extremists
- Pre-requisite: Successfully complete Information From The Grand Enchanter and Here Lies The Abyss.
- Reward: None. Using a Secrets specialist is recommended.
Templars Operation Chain
Negotiate with Hasmal's Templars
- Pre-requisite: Successfully complete Champions Of Just by taking Templars as prisoners.
- Reward: Influence and Forces.
The Order's Obligations
- Pre-requisite: Successfully complete Champions Of Just by taking Mages as prisoners.
- Reward: Influence and Connections.
Darkspawn Operation Chain
Investigate Val Gamord
- Pre-requisite: Exile Grey Wardens in Here Lies the Abyss.
- Reward: Influence, Darkspawn Alpha Greataxe, and Forces.
Drive Darkspawn from Val Gamord
- Pre-requisite: Successfully complete Investigate Val Gamord.
- Reward: Masterwork Etched Two-Handed Grip, Influence, and Forces.
Search Mines in Gamordan Peaks
- Pre-requisite: Successfully complete Drive Darkspawn From Val Gamord.
- Reward: Battlemage Staff, Influence, and Secrets.
Grey Wardens Operation Chain
Protect Val Gamord from Darkspawn
- Pre-requisite: Successfully complete Here Lies The Abyss, and side with Grey Wardens.
- Reward: None. Using a Forces specialist is recommended.
Find Source of Darkspawn Attacks
- Pre-requisite: Successfully complete Protect Val Gamord From Darkspawn.
- Reward: Influence and Secrets.
Pursue Marquise Bouffon
- Pre-requisite: Successfully complete Find Sources Of Darkspawn Attacks.
- Reward: Influence and Secrets.
Defeat Marquise Bouffon
- Pre-requisite: Successfully complete Pursue Marquise Bouffon.
- Reward: Song of the Marshes and use Connections.
Destroy Darkspawn Outbreak
- Pre-requisite: Successfully complete Defeat Marquise Bouffon.
- Reward: Master-Demon Slaying Ring and use Forces.
Ser Barris Operation Chain
Save Val Colline from the Venatori
- Pre-requisite: Make sure Ser Barris survives Champions of the Just.
- Reward: Influence and use Secrets.
Have Ser Barris Lead against Demons
- Pre-requisite: Successfully complete Val Colline From The Venatori.
- Reward: Influence and use Forces.
Investigate Man Accused of Abomination
- Pre-requisite: Successfully complete Have Ser Barris Lead Against Demons.
- Reward: Influence and use Connections.
Blackwall
Utilize the Grey Warden Treaties
- Pre-requisite: recruit Blackwall.
- Reward: Connections and Iron.
Conscript for the Inquisition
- Pre-requisite: After Haven is destroyed and Blackwall is recruited.
- Reward: Connections and Round Pommel.
The Consequences of Blackwall's Lie
- Pre-requisite: see Blackwall on the gallows in Val Royeaux.
- Reward: Unknown.
Locate Rhys and Evangeline
- Pre-requisite: speak to Cole about Rhys and Evangeline at Skyhold.
- Reward: Secrets and Influence.
Deploy Rhys and Evangeline
- Pre-requisite: Successfully complete Locate Rhys and Evangeline.
- Reward: Forces, Influence, and Spirit Essence.
Cullen
Aid those Impacted by the Civil War
- Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts.
- Reward: Forces and Influence.
An Offer from the Imperial Army
- Pre-requisite: Successfully complete Aid Those Impacted By The Civil War with Cullen.
- Reward: Forces and Influence.
Diverting Soldiers in the Frostbacks
- Pre-requisite: Claim the Keep in Crestwood and invest points in the Forces perk tree.
- Reward: Forces, Influence, and Maker's Bride Cameo.
Pursuit through the Mountains
- Pre-requisite: Successfully complete Diverting Soldiers In The Frostbacks with Cullen.
- Reward: Secrets, Masterwork Inscribed One-Handed Haft, and Influence.
Thanks from a Chantry Sister
- Pre-requisite: Successfully complete Diverting Soldiers In The Frostbacks with Josephine.
- Reward: Secrets and Influence.
The Iron Bull
Choose Successor in Lydes
- Pre-requisite: Recruit Iron Bull.
- Reward: Connections, Influence, and Spindleweed.
Choose Successor in Lydes: Caralina
- Pre-requisite: Choose Successor in Lydes.
- Reward: Secrets, Influence, and Ancestral Shield of Lydes. Receive Ancestral Shield of Lydes if made Duchess.
Choose Successor in Lydes: Monette
- Pre-requisite: Successfully complete Choose Successor In Lydes.
- Reward: Forces, Ancestral Blade of Lydes, and Influence. Receive Influence if made Duchness.
Choose Successor in Lydes: Jean-Gaspard de Lydes
- Pre-requisite: Successfully complete Choose Successor In Lydes.
- Reward: Secrets and Ancestral Blade of Lydes. Receive Influence if made Duke.
The Iron Bull: Hunter Fell Operation Chain
Investigate Hunter Fell
- Pre-requisite: Recruit the Iron Bull.
- Reward: Secrets.
Continue Investigation
- Pre-requisite: Successfully complete Investigate Hunter Fell.
- Reward: Secrets and Influence.
Identify Venatori Agent
- Pre-requisite: Successfully complete Continue Investigation.
- Reward: Secrets, Influence, and Elfsnake Vitaar.
The Iron Bull: Venatori Fire Ship Operation Chain
Failed Assassination Attempt Inquiry
- Pre-requisite: Successfully complete Demands Of The Qun, Here Lies The Abyss, or Wicked Eyes And Wicked Hearts.
- Reward: Connections and Firm Pommel.
Follow Venatori Assassins
- Pre-requisite: Successfully complete Failed Assassination Attempt Inquiry.
- Reward: Secrets, Magister Fire Staff, and Influence.
Stop Venatori Fire Ship
- Pre-requisite: Successfully complete Follow Venatori Assassins.
- Reward: Forces, Templar Commander Armor, and Influence.
The Iron Bull: Venatori Spymaster Operation Chain
Find Spies in Skyhold
- Pre-requisite: Successfully complete Stop Venatori Fire Ship.
- Reward: Forces and Influence.
Track Spies in Val Royeaux
- Pre-requisite: Successfully complete Find Spies In Skyhold.
- Reward: Forces and Heavy Orlesian Army Armor.
Track Spies in Val Chevin
- Pre-requisite: Successfully complete Track Spies In Val Royeaux.
- Reward: Secrets and Reinforced Bow.
Track Spies in Nevarra
- Pre-requisite: Successfully complete Track Spies In Val Chevin.
- Reward: Secrets and Amulet of Power.
Track Spies in Vyrantium
- Pre-requisite: Successfully complete Track Spies In Nevarra.
- Reward: Connections and Masterwork Archon Staff.
Destroy Venatori Spy Network
- Pre-requisite: Successfully complete Track Spies In Vyrantium.
- Reward: Secrets and Influence.
Investigate Redcliffe Castle
- Pre-requisite: Successfully complete Champions Of The Just.
- Reward: Connections and Influence.
Deal with Venatori Ally
- Pre-requisite: Successfully complete Investigate Redcliffe Castle with Josephine.
- Reward: Forces and Influence.
Investigate Therinfal Redoubt
- Pre-requisite: Available after In Hushed Whispers.
- Reward: Secrets, Influence, and Red Lyrium.
Hunt Therinfal Redoubt Demon
- Pre-requisite: Successfully complete Investigate Therinfal Redoubt with Leliana.
- Reward: Connections, Intense Spirit Essence.
Scout Haven Ruins
- Pre-requisite: Available after From the Ashes.
- Reward: Connections and Influence.
Locate Heretic Sister
- Pre-requisite: Successfully complete Scout Haven Ruins with Josephine.
- Reward: Connections and Influence.
Destroy Adamant Fortress
- Pre-requisite: Available after Here Lies the Abyss.
- Reward: Forces and Influence.
Claim Grey Warden Cache
- Pre-requisite: Successfully complete Destroy Adamant Fortress with Cullen.
- Reward: Forces and Grey Warden Shield.
Meet Orlesian Mercenaries
- Pre-requisite: Available after Wicked Eyes and Wicked Hearts.
- Reward: Connections.
Press Orlesian Nobles
- Pre-requisite: Successfully complete Meet Orlesian Mercenaries with Josephine.
- Reward: Connections.
Inflate Inquisition Numbers
- Pre-requisite: Available after What Pride Had Wrought.
- Reward: Secrets and Influence.
Follow Venatori Map
- Pre-requisite: Successfully complete Inflate Inquisition Numbers with Leliana.
- Reward: Forces and Sentinel Staff.
Josephine
Strike a Bargain with Merchant Princes
- Pre-requisite: Successfully complete In Your Heart Shall Burn.
- Reward: Influence.
Stop War between Nevarra and Tevinter
- Pre-requisite: Successfully complete Strike A Bargain With Merchant Princes.
- Reward: Influence.
Sera
Red Jenny: Inquisition Needs Beeees!
- Pre-requisite: Recruit Sera.
- Reward: Forces and Jar of Bees Grenade Recipe.
Red Jenny says 'Drop and Grab'
- Pre-requisite: Speak to Sera at Haven.
- Reward: Connections and Influence. Also gain some approval from Sera.
Red Jenny Attends a Party
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- Pre-requisite: Successfully complete The Verchiel March.
- Reward: Connections. Also gain some approval from Sera.
Red Jenny and the Bad Goods
- Pre-requisite: Successfully complete Red Jenny Attends A Party, and claim one of Caer Bronach, Griffon Wing Keep, or Suledin Keep.
- Reward: Connections and Amulet of Power. Also gain some approval from Sera.
A Trouble of Red Jennies
- Pre-requisite: Successfully complete Red Jenny And The Bad Goods.
- Reward: Secrets. Also gain some approval from Sera.
Red Jenny and the Imposters
- Pre-requisite: Successfully complete A Trouble Of Red Jennies with Josephine.
- Reward: Secrets. Also gain some approval from Sera.
Red Jenny and the Trail (Nevarra)
- Pre-requisite: Successfully complete Red Jenny And The Imposters.
- Reward: Forces. Also gain some approval from Sera.
Red Jenny and the Tantervale Charade
- Pre-requisite: Successfully complete A Trouble Of Red Jennies with Leliana.
- Reward: Forces. Also gain some approval from Sera.
Red Jenny and the Trail (Tantervale)
- Pre-requisite: Successfully complete Red Jenny And The Tantervale Charade.
- Reward: Forces and Noble Dueling Sword. Also gain some approval from Sera.
Red Jennies In/On the Hunt
- Pre-requisite: Successfully complete Red Jenny And The Trail.
- Reward: Connections. Also gain some approval from Sera.
Varric
Hard in Hightown 3: Varric's Revenge
- Pre-requisite: in Haven.
- Reward: Secrets and Amulet of Power.
Hard in Hightown: The Search for the Hack Writer
- Pre-requisite: Successfully complete Hard In Hightown 3: Varric's Revenge.
- Reward: Secrets.
Hard in Hightown: Unsavory Parallels
- Pre-requisite: Successfully complete Hard In Hightown: The Search For The Hack Writer.
- Reward: Secrets and Amulet of Power.
Hard in Hightown: Trouble in Skyhold
- Pre-requisite: Successfully complete Hard In Hightown: Unsavory Parallels, and either Wicked Eyes And Wicked Hearts or Here Lies The Abyss.
- Reward: Forces.
Hard in Hightown: Revenge of the Merchant Guild
- Pre-requisite: Successfully complete Hard In Hightown: Trouble In Skyhold, and choose Leliana's path.
- Reward: Connections.
Hard in Hightown: A Dagger in the Back
- Pre-requisite: Successfully complete Hard In Hightown: Trouble In Skyhold, and choose Cullen's path.
- Reward: Forces.
Hard in Hightown: A Worthy Dwarf
- Pre-requisite: Successfully complete Hard In Hightown: Revenge Of The Merchant Guild.
- Reward: Secrets and Ornate Bianca Grip.
Hard in Hightown: No Dwarf Less Worthy
- Pre-requisite: Successfully complete Hard In Hightown: A Dagger In The Back.
- Reward: Forces and Firm Bianca Grip.
Vivienne
Truth or Dare: The Imperial Court
- Pre-requisite: Recruit Vivienne before Wicked Eyes And Wicked Hearts.
- Reward: Connections and Influence.
Truth or Dare: Lake Celestine
- Pre-requisite: Successfully complete Truth Or Dare: The Imperial Court, and either In Hushed Whispers or Champions Of The Just.
- Reward: Connections and Influence.
Truth or Dare: See and Be Seen
- Pre-requisite: Successfully complete Truth Or Dare: Lake Celestine using Josephine's path.
- Reward: Connections.
Truth or Dare: A Dangerous Game
- Pre-requisite: Successfully complete Truth Or Dare: Lake Celestine using Leliana's path.
- Reward: Secrets and Influence.
Truth or Dare: The Endgame
- Pre-requisite: Successfully complete Truth Or Dare: See And Be Seen and Wicked Eyes And Wicked Hearts.
- Reward: Connections and Amulet of Power.
Other Operations
Address a Nobleman's Concerns
- Pre-requisite: Hinterlands open. This operation is only available if you have not completed In Your Heart Shall Burn.
- Reward: Influence.
Wedding Alliances Operation Chain
- Pre-requisite: Alliances: Observing the Deadlock Available in Skyhold. Inquisition Rank is 4 or greater.
- Reward: Secrets.
Alliances: Getting Things Moving
- Pre-requisite: Alliances: Successfully complete Observing The Deadlock, andWicked Eyes And Wicked Hearts or Here Lies The Abyss.
- Reward: Forces and Influence.
Alliances: The Old Guard Forward
- Pre-requisite: Successfully complete Alliances: Getting Things Moving with Cullen.
- Reward: Forces and Influence.
Alliances: Falling into Place
- Pre-requisite: Successfully complete Alliances: The Old Guard Forward. Depending on where you are in the game, you may need to adventure for a while before this is available.
- Reward: Connections and Influence.
Alliances: With Impassioned Pleas
- Pre-requisite: Successfully complete Alliances: Falling Into Place with Cullen. Complete Wicked Eyes And Wicked Hearts and Here Lies The Abyss.
- Reward: Forces and Ornamented Brooch.
Alliances: Forging a Way Forward
- Pre-requisite: Successfully complete Alliances: Getting Things Moving with Josephine.
- Reward: Secrets and Influence.
Alliances: Reaching Ever Upward
- Pre-requisite: Successfully complete Alliances: Forging A Way Forward. Depending on where you are in the game, you may need to adventure for a while before this is available.
- Reward: Secrets and Amulet of Power.
Alliances: From the Heart
- Pre-requisite: Successfully complete Alliances: Falling Into Place with Josephine or Alliances: Reaching Ever Upward with Josephine. Complete Wicked Eyes And Wicked Hearts and Here Lies The Abyss.
- Reward: Secrets and Ornamented Brooch.
Alliances: With Angered Eyes
- Pre-requisite: Successfully complete Alliances: Reaching Ever Upward with Leliana. Complete Wicked Eyes And Wicked Hearts and Here Lies The Abyss.
- Reward: Connections and Ornamented Brooch.
Secure a Source of Water for Outpost
- Pre-requisite: Claim Griffon Wing fortress in the Western Approach.
- Reward: Forces and Influence.
Deal with the Angry Varghests
- Pre-requisite: Secure a Source of Water for Outpost completed.
- Reward: Forces and Influence.
Kirkwall Operation Group
An Ally from Starkhaven
- Pre-requisite: If a world state where Sebastian was recruited was imported, if Redcliffe or Therinfal Redoubt is complete.
- Reward: Connections.
Aiding Kirkwall
- Pre-requisite: If the Inquisition accepted Sebastian Vael's friendship, Inquisitor deal with the Grey Wardens at Adamant, Inquisitor returned from the ball at Halamshiral, a world state where Anders was executed was imported.
- Reward: Secrets and Influence.
Annexing Kirkwall
- Pre-requisite: If the Inquisition accepted Sebastian Vael's friendship, Inquisitor deal with the Grey Wardens at Adamant, Inquisitor returned from the ball at Halamshiral, a world state where Anders lives was imported.
- Reward: Connections.
Michel de Chevin Operation Group
Assigning Michel de Chevin
- Pre-requisite: Helped Michel in Emprise du Lion and gained him as an agent.
- Reward: Connections and Enchanter Staff.
Reconciliation for Celene and Michel
- Pre-requisite: Successfully complete Assigning Michel de Chevin. Complete Wicked Eyes And Wicked Hearts with Celene retaining the throne of Orlais.
- Reward: Forces.
Restoring Michel de Chevin's Honor
- Pre-requisite: Successfully complete Assigning Michel de Chevin. Complete Wicked Eyes And Wicked Hearts with Gaspard on the throne of Orlais.
- Reward: Forces and Influence.
Executors Operation Chain
Investigate the Strange Chalk Markings
- Pre-requisite: Many perks in Secrets.
- Reward: Secrets and Influence.
Dragon Age Inquisition Offline
Unmask 'Those across the Sea'
- Pre-requisite: Successfully complete Investigate The Strange Chalk Markings.
- Reward: Forces and Master Demon-Slaying Rune.
Serault Operation Chain
- Pre-requisite: Investigate Serault. Hinterlands area opened.
- Reward: Connections.
Search for the Lost in Serault
- Pre-requisite: Haven destroyed, Josephine's emissary sent to make contact in Investigate Serault.
- Reward: Forces, Prophet's Laurel, and Serault Glass.
Quell Unrest in Serault
- Pre-requisite: Haven destroyed, Leliana's spies sent to make contact in Investigate Serault.
- Reward: Forces and Serault Glass.
Crows Operation Chain
Investigate Lord Enzo of Antiva
- Pre-requisite: Successfully complete either Wicked Eyes And Wicked Hearts or Here Lies The Abyss.
- Reward: Secrets and Masterwork Imbued Staff Grip.
An Offer from the Crows
- Pre-requisite: Successfully complete Investigate Lord Enzo Of Antiva.
- Reward: Secrets and Masterwork Mabari Grip.
A Missing Assassin
- Pre-requisite: Successfully complete An Offer From The Crows. Zevran was recruited in Dragon Age: Origins, is still alive, and was not romancing the Warden.
- Reward: Secrets and Wooden Crow Figurine.
Word from the Crows
- Pre-requisite: Chose Cullen in A Missing Assassin or did not have the requirements for A Missing Assassin because Zevran is not alive or is off with the Hero of Ferelden.
- Reward: Secrets and Split Pommel.
A Lead from the Crows
- Pre-requisite: Successfully complete Word From The Crows.
- Reward: Secrets, Glass Fox, and Influence.
Word from Zevran Arainai
- Pre-requisite: Chose Leliana in a Missing Assassin.
- Reward: Secrets, Split Pommel, Influence.
Evading the Crows
- Pre-requisite: Successfully complete Word From Zevran Arainai.
- Reward: Secrets and Raven Totem.
Kal-Sharok Operation Chain
Dwarven Slaves in Venatori Hands
- Pre-requisite: Wicked Eyes and Wicked Hearts or Here Lies the Abyss, Inquisition Rank 4.
- Reward: Secrets.
An Offer of Help, on Their Terms
- Pre-requisite: Dwarven slaves in the hands of Venatori, Inquisition Rank 6.
- Reward: Secrets and Aiming Module III.
The Crew Operation Chain
New to the Crew: A Young Hopeful
- Pre-requisite: Speak to Sutherland in the Skyhold.
- Reward: Secrets.
A Patrol for the Crew
Dragon Age Inquisition Pc Steam
- Pre-requisite: Successfully complete New To The Crew: A Young Hopeful with Cullen. Speak to Sutherland at Skyhold, and tell him to keep training. Telling Sutherland to return the gear will end the operation chain.
- Reward: Forces.
Outfitting the Crew
- Pre-requisite: Successfully complete A Patrol For The Crew. Speak to Sutherland at Skyhold.
- Reward: Influence.
A Test of Mettle and the Crew
- Pre-requisite: Successfully complete Outfitting The Crew. Speak to Sutherland and his crew at Skyhold.
- Reward: Connections and Influence.
A Crew of Ambassadors
- Pre-requisite: Successfully complete A Test Of Mettle and The Crew with Leliana. Speak to Sutherland and his crew at Skyhold.
- Reward: Connections and Notched Longbow Grip.
A Crew of Adventurers
- Pre-requisite: Storm Coast open. Successfully complete A Crew Of Ambassadors. Speak to Sutherland and his crew at Skyhold.
- Reward: Secrets and Firm Two-Handed Haft.
Sutherland and Company Missing
- Pre-requisite: Successfully complete A Crew Of Adventurers. Go to speak to Sutherland, but find a worried squire in their place.
- Reward: Forces and Influence.
A Company of Heroes
- Pre-requisite: Successfully complete Sutherland And Company Missing, and rescue the team on the Storm Coast.
- Reward: Connections and Heavy Shield.
Dagna the Dwarf is originally from the 'An Unlikely Scholar' quest in Dragon Age: Origins. She is now a weapon-enchanter in Skyhold.
Connor was a small boy in Dragon Age: Origins. He is now grown up in Redcliffe.
At the end of the Mage Redcliffe events, King Alistar and Queen Anora will visit you.
Varric discusses Hawke's companions.
Mass Effect series referencesIn the 'Orlesian Chateau' multiplayer map, search the mansion for a room that is connected to a large chamber with a fireplace. Go through the blue doorway to reach another room with three animal heads mounted on the wall. The top head is from a Krogan, the violent aliens from the Mass Effect series. You can also find a Krogan head mounted during 'Promise Of Destruction' in the Castle Of Caer Oswin. Go to the eastern end of the hall from the area where you meet Cassandra's Apprentice to find it.
Movie and game referencesTalk to Cole in Skyhold. His dialog will at times refer to movie and video game lines, as listed below:
- Fight Club: 'There is no other man. He becomes the other man to the things he can't.'
- Soylent Green: 'It's made of people.'
- Star Wars: 'He didn't kill his father. He was his father.'
- Star Wars: Knight Of The Old Republic: 'He was their enemy the whole time, but she made him forget, so he could change.'
- The Sixth Sense: 'He was dead the whole. He didn't know.'
You will find a note that reads 'Plants vs. Corpses from one Daveth the Mad' in Crestwood. Additionally, travel south from Three Trout Camp, and go towards Linden Farm. At Linden Farm, you can find a row of large sunflowers near a crumbling wall.
Steam achievementsSuccessfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select 'Community', 'My profile', 'View all my games', then the game and view stats.
- The Wrath of Heaven: Finish the prologue.
- Opposition in All Things: Close the Breach.
- In Your Heart Shall Burn: Survive an attack on the Inquisition.
- Wicked Eyes and Wicked Hearts: Make an impression on the Orlesian court.
- Here Lies the Abyss: Face your fears in the Fade.
- What Pride Had Wrought: Reach an ancient ruin before your enemies.
- On Burning Wings: Recruit a powerful ally to even the score.
- Doom upon All the World: End the threat once and for all.
- The Brightest of Their Age: Recruit all possible companions in a single playthrough.
- Beloved and Precious: Commit to a romantic relationship.
- They Who Stand: Recruit a new companion.
- Speak Only the Word: Gain access to a major city for the Inquisition.
- Saddled Up: Purchase or secure five different mounts of any kind.
- Well-Prepared: Craft a weapon or piece of armor in single-player mode.
- Customized: Enchant or upgrade a piece of equipment in single-player mode.
- Commander: Complete a timed mission on the war table.
- Trailblazer: Discover a campsite and establish an Inquisition camp in any wilderness area.
- Sharp-Eyed: Find and recover a shard identified by an ocularum.
- Well-Read: Discover a veilfire rune.
- Skilled: Upgrade any ability once in single-player mode.
- Specialized: Choose a specialization class.
- Cavalier: Secure a mount.
- Synergized: Trigger a cross-class combo with a character you control in single-player mode.
- Botanist: Harvest 50 herbs from Skyhold's garden in a single playthrough.
- Wyrmslayer: Kill a high dragon in single-player mode.
- Decorator: Purchase any new decoration element for Skyhold.
- Belle of the Ball: Gain the full approval of the Orlesian court.
- Hard Hitter: Land a single blow in excess of 1,000 damage in single-player mode.
- Master Builder: Craft an item from Tier 4 materials in all non-masterwork slots in single-player mode.
- Master Alchemist: Upgrade your alchemic potions, grenades, or tonics 30 times in a single playthrough.
- Dragons' Bane: Slay 10 high dragons in single-player mode.
- Herald: Finish the single-player campaign on at least Hard without lowering the difficulty.
- Inquisitor: Finish the single-player campaign on Nightmare without lowering the difficulty.
- Stargazer: Unlock 15 astrariums in a single playthrough.
- Focused: Spend 10 points in a single ability tree with any one single-player character.
- Well-Funded: Earn 50,000 or more gold across all single-player playthroughs.
- Keymaster: Enter the heart of the Solasan temple.
- Pathfinder: Discover a campsite and establish at least one Inquisition camp in 10 wilderness areas.
- Liberator: Liberate three keeps in a single playthrough.
- High Commander: Complete 50 missions or operations in a single playthrough.
- Regal: Completely upgrade one throne.
- Persuasive: Acquire 10 Inquisition agents in a single playthrough.
- Veteran: Reach level 20 in single-player mode.
- Peerless: Level up the Inquisition to rank 10.
- People Person: Become friends with at least three of your inner circle in one playthrough.
- Loremaster: Collect 250 codex entries in a single playthrough.
- Demonslayer: Defeat 1,000 demons in single-player mode.
- Invincible: Defeat 2,500 enemies in single-player mode.
- Quartermaster: Complete 20 requisition requests in a single playthrough.
- Marked for Greatness: Seal 75 rifts in a single playthrough.